Package com.mojang.minecraft.render

Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()


    GL11.glScalef(0.05625F, unknown6, unknown6);

    GL11.glNormal3f(unknown6, 0.0F, 0.0F);

    shapeRenderer.begin();
    shapeRenderer.vertexUV(-7.0F, -2.0F, -2.0F, 0.0F, unknown4);
    shapeRenderer.vertexUV(-7.0F, -2.0F, 2.0F, unknown3, unknown4);
    shapeRenderer.vertexUV(-7.0F, 2.0F, 2.0F, unknown3, unknown5);
    shapeRenderer.vertexUV(-7.0F, 2.0F, -2.0F, 0.0F, unknown5);
    shapeRenderer.end();
View Full Code Here


    GL11.glNormal3f(unknown6, 0.0F, 0.0F);

    shapeRenderer.begin();
    shapeRenderer.vertexUV(-7.0F, -2.0F, -2.0F, 0.0F, unknown4);
    shapeRenderer.vertexUV(-7.0F, -2.0F, 2.0F, unknown3, unknown4);
    shapeRenderer.vertexUV(-7.0F, 2.0F, 2.0F, unknown3, unknown5);
    shapeRenderer.vertexUV(-7.0F, 2.0F, -2.0F, 0.0F, unknown5);
    shapeRenderer.end();

    GL11.glNormal3f(-unknown6, 0.0F, 0.0F);
View Full Code Here

    GL11.glNormal3f(unknown6, 0.0F, 0.0F);

    shapeRenderer.begin();
    shapeRenderer.vertexUV(-7.0F, -2.0F, -2.0F, 0.0F, unknown4);
    shapeRenderer.vertexUV(-7.0F, -2.0F, 2.0F, unknown3, unknown4);
    shapeRenderer.vertexUV(-7.0F, 2.0F, 2.0F, unknown3, unknown5);
    shapeRenderer.vertexUV(-7.0F, 2.0F, -2.0F, 0.0F, unknown5);
    shapeRenderer.end();

    GL11.glNormal3f(-unknown6, 0.0F, 0.0F);
View Full Code Here

    shapeRenderer.begin();
    shapeRenderer.vertexUV(-7.0F, -2.0F, -2.0F, 0.0F, unknown4);
    shapeRenderer.vertexUV(-7.0F, -2.0F, 2.0F, unknown3, unknown4);
    shapeRenderer.vertexUV(-7.0F, 2.0F, 2.0F, unknown3, unknown5);
    shapeRenderer.vertexUV(-7.0F, 2.0F, -2.0F, 0.0F, unknown5);
    shapeRenderer.end();

    GL11.glNormal3f(-unknown6, 0.0F, 0.0F);

    shapeRenderer.begin();
View Full Code Here

    shapeRenderer.end();

    GL11.glNormal3f(-unknown6, 0.0F, 0.0F);

    shapeRenderer.begin();
    shapeRenderer.vertexUV(-7.0F, 2.0F, -2.0F, 0.0F, unknown4);
    shapeRenderer.vertexUV(-7.0F, 2.0F, 2.0F, unknown3, unknown4);
    shapeRenderer.vertexUV(-7.0F, -2.0F, 2.0F, unknown3, unknown5);
    shapeRenderer.vertexUV(-7.0F, -2.0F, -2.0F, 0.0F, unknown5);
    shapeRenderer.end();
View Full Code Here

    GL11.glNormal3f(-unknown6, 0.0F, 0.0F);

    shapeRenderer.begin();
    shapeRenderer.vertexUV(-7.0F, 2.0F, -2.0F, 0.0F, unknown4);
    shapeRenderer.vertexUV(-7.0F, 2.0F, 2.0F, unknown3, unknown4);
    shapeRenderer.vertexUV(-7.0F, -2.0F, 2.0F, unknown3, unknown5);
    shapeRenderer.vertexUV(-7.0F, -2.0F, -2.0F, 0.0F, unknown5);
    shapeRenderer.end();

    for(int unknown7 = 0; unknown7 < 4; unknown7++)
View Full Code Here

    GL11.glNormal3f(-unknown6, 0.0F, 0.0F);

    shapeRenderer.begin();
    shapeRenderer.vertexUV(-7.0F, 2.0F, -2.0F, 0.0F, unknown4);
    shapeRenderer.vertexUV(-7.0F, 2.0F, 2.0F, unknown3, unknown4);
    shapeRenderer.vertexUV(-7.0F, -2.0F, 2.0F, unknown3, unknown5);
    shapeRenderer.vertexUV(-7.0F, -2.0F, -2.0F, 0.0F, unknown5);
    shapeRenderer.end();

    for(int unknown7 = 0; unknown7 < 4; unknown7++)
    {
View Full Code Here

    shapeRenderer.begin();
    shapeRenderer.vertexUV(-7.0F, 2.0F, -2.0F, 0.0F, unknown4);
    shapeRenderer.vertexUV(-7.0F, 2.0F, 2.0F, unknown3, unknown4);
    shapeRenderer.vertexUV(-7.0F, -2.0F, 2.0F, unknown3, unknown5);
    shapeRenderer.vertexUV(-7.0F, -2.0F, -2.0F, 0.0F, unknown5);
    shapeRenderer.end();

    for(int unknown7 = 0; unknown7 < 4; unknown7++)
    {
      GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
View Full Code Here

    {
      GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);

      GL11.glNormal3f(0.0F, -unknown6, 0.0F);

      shapeRenderer.vertexUV(-8.0F, -2.0F, 0.0F, 0.0F, unknown1);
      shapeRenderer.vertexUV(8.0F, -2.0F, 0.0F, unknown0, unknown1);
      shapeRenderer.vertexUV(8.0F, 2.0F, 0.0F, unknown0, unknown2);
      shapeRenderer.vertexUV(-8.0F, 2.0F, 0.0F, 0.0F, unknown2);
      shapeRenderer.end();
    }
View Full Code Here

      GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);

      GL11.glNormal3f(0.0F, -unknown6, 0.0F);

      shapeRenderer.vertexUV(-8.0F, -2.0F, 0.0F, 0.0F, unknown1);
      shapeRenderer.vertexUV(8.0F, -2.0F, 0.0F, unknown0, unknown1);
      shapeRenderer.vertexUV(8.0F, 2.0F, 0.0F, unknown0, unknown2);
      shapeRenderer.vertexUV(-8.0F, 2.0F, 0.0F, 0.0F, unknown2);
      shapeRenderer.end();
    }
View Full Code Here

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.