Examples of vertexUV()


Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      GL11.glNormal3f(0.0F, -unknown6, 0.0F);

      shapeRenderer.vertexUV(-8.0F, -2.0F, 0.0F, 0.0F, unknown1);
      shapeRenderer.vertexUV(8.0F, -2.0F, 0.0F, unknown0, unknown1);
      shapeRenderer.vertexUV(8.0F, 2.0F, 0.0F, unknown0, unknown2);
      shapeRenderer.vertexUV(-8.0F, 2.0F, 0.0F, 0.0F, unknown2);
      shapeRenderer.end();
    }

    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

      GL11.glNormal3f(0.0F, -unknown6, 0.0F);

      shapeRenderer.vertexUV(-8.0F, -2.0F, 0.0F, 0.0F, unknown1);
      shapeRenderer.vertexUV(8.0F, -2.0F, 0.0F, unknown0, unknown1);
      shapeRenderer.vertexUV(8.0F, 2.0F, 0.0F, unknown0, unknown2);
      shapeRenderer.vertexUV(-8.0F, 2.0F, 0.0F, 0.0F, unknown2);
      shapeRenderer.end();
    }

    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glPopMatrix();
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

            int var7 = this.minecraft.textureManager.load("/dirt.png");
            GL11.glBindTexture(3553, var7);
            float var10 = 32.0F;
            var6.begin();
            var6.color(4210752);
            var6.vertexUV(0.0F, (float)var5, 0.0F, 0.0F, (float)var5 / var10);
            var6.vertexUV((float)var4, (float)var5, 0.0F, (float)var4 / var10, (float)var5 / var10);
            var6.vertexUV((float)var4, 0.0F, 0.0F, (float)var4 / var10, 0.0F);
            var6.vertexUV(0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
            var6.end();
            if(var1 >= 0) {
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

            GL11.glBindTexture(3553, var7);
            float var10 = 32.0F;
            var6.begin();
            var6.color(4210752);
            var6.vertexUV(0.0F, (float)var5, 0.0F, 0.0F, (float)var5 / var10);
            var6.vertexUV((float)var4, (float)var5, 0.0F, (float)var4 / var10, (float)var5 / var10);
            var6.vertexUV((float)var4, 0.0F, 0.0F, (float)var4 / var10, 0.0F);
            var6.vertexUV(0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
            var6.end();
            if(var1 >= 0) {
               var7 = var4 / 2 - 50;
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

            float var10 = 32.0F;
            var6.begin();
            var6.color(4210752);
            var6.vertexUV(0.0F, (float)var5, 0.0F, 0.0F, (float)var5 / var10);
            var6.vertexUV((float)var4, (float)var5, 0.0F, (float)var4 / var10, (float)var5 / var10);
            var6.vertexUV((float)var4, 0.0F, 0.0F, (float)var4 / var10, 0.0F);
            var6.vertexUV(0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
            var6.end();
            if(var1 >= 0) {
               var7 = var4 / 2 - 50;
               int var8 = var5 / 2 + 16;
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

            var6.begin();
            var6.color(4210752);
            var6.vertexUV(0.0F, (float)var5, 0.0F, 0.0F, (float)var5 / var10);
            var6.vertexUV((float)var4, (float)var5, 0.0F, (float)var4 / var10, (float)var5 / var10);
            var6.vertexUV((float)var4, 0.0F, 0.0F, (float)var4 / var10, 0.0F);
            var6.vertexUV(0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
            var6.end();
            if(var1 >= 0) {
               var7 = var4 / 2 - 50;
               int var8 = var5 / 2 + 16;
               GL11.glDisable(3553);
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

            }

            var4 = var12[var8] % 16 << 3;
            var9 = var12[var8] / 16 << 3;
            float var13 = 7.99F;
            var6.vertexUV((float)(var2 + var7), (float)var3 + var13, 0.0F, (float)var4 / 128.0F, ((float)var9 + var13) / 128.0F);
            var6.vertexUV((float)(var2 + var7) + var13, (float)var3 + var13, 0.0F, ((float)var4 + var13) / 128.0F, ((float)var9 + var13) / 128.0F);
            var6.vertexUV((float)(var2 + var7) + var13, (float)var3, 0.0F, ((float)var4 + var13) / 128.0F, (float)var9 / 128.0F);
            var6.vertexUV((float)(var2 + var7), (float)var3, 0.0F, (float)var4 / 128.0F, (float)var9 / 128.0F);
            var7 += this.widthmap[var12[var8]];
         }
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

            var4 = var12[var8] % 16 << 3;
            var9 = var12[var8] / 16 << 3;
            float var13 = 7.99F;
            var6.vertexUV((float)(var2 + var7), (float)var3 + var13, 0.0F, (float)var4 / 128.0F, ((float)var9 + var13) / 128.0F);
            var6.vertexUV((float)(var2 + var7) + var13, (float)var3 + var13, 0.0F, ((float)var4 + var13) / 128.0F, ((float)var9 + var13) / 128.0F);
            var6.vertexUV((float)(var2 + var7) + var13, (float)var3, 0.0F, ((float)var4 + var13) / 128.0F, (float)var9 / 128.0F);
            var6.vertexUV((float)(var2 + var7), (float)var3, 0.0F, (float)var4 / 128.0F, (float)var9 / 128.0F);
            var7 += this.widthmap[var12[var8]];
         }
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

            var4 = var12[var8] % 16 << 3;
            var9 = var12[var8] / 16 << 3;
            float var13 = 7.99F;
            var6.vertexUV((float)(var2 + var7), (float)var3 + var13, 0.0F, (float)var4 / 128.0F, ((float)var9 + var13) / 128.0F);
            var6.vertexUV((float)(var2 + var7) + var13, (float)var3 + var13, 0.0F, ((float)var4 + var13) / 128.0F, ((float)var9 + var13) / 128.0F);
            var6.vertexUV((float)(var2 + var7) + var13, (float)var3, 0.0F, ((float)var4 + var13) / 128.0F, (float)var9 / 128.0F);
            var6.vertexUV((float)(var2 + var7), (float)var3, 0.0F, (float)var4 / 128.0F, (float)var9 / 128.0F);
            var7 += this.widthmap[var12[var8]];
         }

         var6.end();
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Examples of com.mojang.minecraft.render.ShapeRenderer.vertexUV()

            var9 = var12[var8] / 16 << 3;
            float var13 = 7.99F;
            var6.vertexUV((float)(var2 + var7), (float)var3 + var13, 0.0F, (float)var4 / 128.0F, ((float)var9 + var13) / 128.0F);
            var6.vertexUV((float)(var2 + var7) + var13, (float)var3 + var13, 0.0F, ((float)var4 + var13) / 128.0F, ((float)var9 + var13) / 128.0F);
            var6.vertexUV((float)(var2 + var7) + var13, (float)var3, 0.0F, ((float)var4 + var13) / 128.0F, (float)var9 / 128.0F);
            var6.vertexUV((float)(var2 + var7), (float)var3, 0.0F, (float)var4 / 128.0F, (float)var9 / 128.0F);
            var7 += this.widthmap[var12[var8]];
         }

         var6.end();
      }
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