public static void addWeatherConditions(IBoard board, int weatherCond, int windCond) {
ITerrainFactory tf = Terrains.getTerrainFactory();
for (int x = 0; x < board.getWidth(); x++) {
for (int y = 0; y < board.getHeight(); y++) {
Coords c = new Coords(x, y);
IHex hex = board.getHex(c);
//moderate rain - mud in clear hexes, depth 0 water, and dirt roads (not implemented yet)
if(weatherCond == PlanetaryConditions.WE_MOD_RAIN) {
if(hex.terrainsPresent() == 0 || (hex.containsTerrain(Terrains.WATER) && hex.depth() == 0)) {