/**
* MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
package megamek.common.weapons;
import java.util.Enumeration;
import java.util.Vector;
import megamek.common.Coords;
import megamek.common.Entity;
import megamek.common.FighterSquadron;
import megamek.common.HitData;
import megamek.common.IGame;
import megamek.common.Report;
import megamek.common.ToHitData;
import megamek.common.actions.WeaponAttackAction;
import megamek.server.Server;
/**
* @author Jay Lawson
*/
public class ScreenLauncherHandler extends AmmoWeaponHandler {
/**
*
*/
private static final long serialVersionUID = -2536312899803153911L;
/**
* @param t
* @param w
* @param g
* @param s
*/
public ScreenLauncherHandler(ToHitData t, WeaponAttackAction w, IGame g, Server s) {
super(t, w, g, s);
}
/**
* handle this weapons firing
*
* @return a <code>boolean</code> value indicating wether this should be
* kept or not
*/
public boolean handle(IGame.Phase phase, Vector<Report> vPhaseReport) {
if (!this.cares(phase)) {
return true;
}
//Report weapon attack and its to-hit value.
r = new Report(3115);
r.indent();
r.newlines = 0;
r.subject = subjectId;
r.add(wtype.getName());
r.messageId = 3120;
r.add(target.getDisplayName(), true);
vPhaseReport.addElement(r);
if (toHit.getValue() == ToHitData.IMPOSSIBLE) {
r = new Report(3135);
r.subject = subjectId;
r.add(toHit.getDesc());
vPhaseReport.addElement(r);
return false;
} else if (toHit.getValue() == ToHitData.AUTOMATIC_FAIL) {
r = new Report(3140);
r.newlines = 0;
r.subject = subjectId;
r.add(toHit.getDesc());
vPhaseReport.addElement(r);
} else if (toHit.getValue() == ToHitData.AUTOMATIC_SUCCESS) {
r = new Report(3145);
r.newlines = 0;
r.subject = subjectId;
r.add(toHit.getDesc());
vPhaseReport.addElement(r);
}
addHeat();
//deliver screen
Coords coords = target.getPosition();
server.deliverScreen(coords, vPhaseReport);
//damage any entities in the hex
for (Enumeration<Entity> impactHexHits = game.getEntities(coords);impactHexHits.hasMoreElements();) {
Entity entity = impactHexHits.nextElement();
//if fighter squadron all fighters are damaged
if(entity instanceof FighterSquadron) {
for(Entity fighter : ((FighterSquadron)entity).getFighters()) {
ToHitData toHit = new ToHitData();
toHit.setHitTable(ToHitData.HIT_NORMAL);
HitData hit = fighter.rollHitLocation(toHit.getHitTable(), ToHitData.SIDE_FRONT);
hit.setCapital(false);
vPhaseReport.addAll( server.damageEntity(fighter, hit, attackValue));
server.creditKill(fighter, ae);
}
} else {
ToHitData toHit = new ToHitData();
toHit.setHitTable(ToHitData.HIT_NORMAL);
HitData hit = entity.rollHitLocation(toHit.getHitTable(), ToHitData.SIDE_FRONT);
hit.setCapital(false);
vPhaseReport.addAll( server.damageEntity(entity, hit, attackValue));
server.creditKill(entity, ae);
}
}
return false;
}
}