List<Card> chosen = new ArrayList<>();
for (UUID playerId : game.getPlayerList()) {
Player player = game.getPlayer(playerId);
Target target1 = new TargetControlledPermanent(1, 1, filter1, false);
Target target2 = new TargetControlledPermanent(1, 1, filter2, false);
Target target3 = new TargetControlledPermanent(1, 1, filter3, false);
Target target4 = new TargetControlledPermanent(1, 1, filter4, false);
target1.setNotTarget(true);
target2.setNotTarget(true);
target3.setNotTarget(true);
target4.setNotTarget(true);
if (target1.canChoose(player.getId(), game)) {
while (player.isInGame() && !target1.isChosen() && target1.canChoose(player.getId(), game)) {
player.choose(Outcome.Benefit, target1, source.getSourceId(), game);
}
Permanent artifact = game.getPermanent(target1.getFirstTarget());
if (artifact != null) {
chosen.add(artifact);
}
target1.clearChosen();
}
if (target2.canChoose(player.getId(), game)) {
while (player.isInGame() && !target2.isChosen() && target2.canChoose(player.getId(), game)) {
player.choose(Outcome.Benefit, target2, source.getSourceId(), game);
}
Permanent creature = game.getPermanent(target2.getFirstTarget());
if (creature != null) {
chosen.add(creature);
}
target2.clearChosen();
}
if (target3.canChoose(player.getId(), game)) {
while (player.isInGame() && !target3.isChosen() && target3.canChoose(player.getId(), game)) {
player.choose(Outcome.Benefit, target3, source.getSourceId(), game);
}
Permanent enchantment = game.getPermanent(target3.getFirstTarget());
if (enchantment != null) {
chosen.add(enchantment);
}
target3.clearChosen();
}
if (target4.canChoose(player.getId(), game)) {
while (player.isInGame() && !target4.isChosen() && target4.canChoose(player.getId(), game)) {
player.choose(Outcome.Benefit, target4, source.getSourceId(), game);
}
Permanent land = game.getPermanent(target4.getFirstTarget());
if (land != null) {
chosen.add(land);
}
target4.clearChosen();
}
}
for (Permanent permanent : game.getBattlefield().getAllActivePermanents()) {