/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.exodus;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.common.FilterArtifactPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.common.FilterEnchantmentPermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author jeffwadsworth
*/
public class Cataclysm extends CardImpl {
public Cataclysm(UUID ownerId) {
super(ownerId, 3, "Cataclysm", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{W}{W}");
this.expansionSetCode = "EXO";
this.color.setWhite(true);
// Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
this.getSpellAbility().addEffect(new CataclysmEffect());
}
public Cataclysm(final Cataclysm card) {
super(card);
}
@Override
public Cataclysm copy() {
return new Cataclysm(this);
}
}
class CataclysmEffect extends OneShotEffect {
private static final FilterArtifactPermanent filter1 = new FilterArtifactPermanent("artifact you control");
private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("creature you control");
private static final FilterEnchantmentPermanent filter3 = new FilterEnchantmentPermanent("enchantment you control");
private static final FilterLandPermanent filter4 = new FilterLandPermanent("land you control");
static {
filter1.add(new ControllerPredicate(TargetController.YOU));
filter2.add(new ControllerPredicate(TargetController.YOU));
filter3.add(new ControllerPredicate(TargetController.YOU));
filter4.add(new ControllerPredicate(TargetController.YOU));
}
public CataclysmEffect() {
super(Outcome.DestroyPermanent);
staticText = "Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest";
}
public CataclysmEffect(CataclysmEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
List<Card> chosen = new ArrayList<>();
for (UUID playerId : game.getPlayerList()) {
Player player = game.getPlayer(playerId);
Target target1 = new TargetControlledPermanent(1, 1, filter1, false);
Target target2 = new TargetControlledPermanent(1, 1, filter2, false);
Target target3 = new TargetControlledPermanent(1, 1, filter3, false);
Target target4 = new TargetControlledPermanent(1, 1, filter4, false);
target1.setNotTarget(true);
target2.setNotTarget(true);
target3.setNotTarget(true);
target4.setNotTarget(true);
if (target1.canChoose(player.getId(), game)) {
while (player.isInGame() && !target1.isChosen() && target1.canChoose(player.getId(), game)) {
player.choose(Outcome.Benefit, target1, source.getSourceId(), game);
}
Permanent artifact = game.getPermanent(target1.getFirstTarget());
if (artifact != null) {
chosen.add(artifact);
}
target1.clearChosen();
}
if (target2.canChoose(player.getId(), game)) {
while (player.isInGame() && !target2.isChosen() && target2.canChoose(player.getId(), game)) {
player.choose(Outcome.Benefit, target2, source.getSourceId(), game);
}
Permanent creature = game.getPermanent(target2.getFirstTarget());
if (creature != null) {
chosen.add(creature);
}
target2.clearChosen();
}
if (target3.canChoose(player.getId(), game)) {
while (player.isInGame() && !target3.isChosen() && target3.canChoose(player.getId(), game)) {
player.choose(Outcome.Benefit, target3, source.getSourceId(), game);
}
Permanent enchantment = game.getPermanent(target3.getFirstTarget());
if (enchantment != null) {
chosen.add(enchantment);
}
target3.clearChosen();
}
if (target4.canChoose(player.getId(), game)) {
while (player.isInGame() && !target4.isChosen() && target4.canChoose(player.getId(), game)) {
player.choose(Outcome.Benefit, target4, source.getSourceId(), game);
}
Permanent land = game.getPermanent(target4.getFirstTarget());
if (land != null) {
chosen.add(land);
}
target4.clearChosen();
}
}
for (Permanent permanent : game.getBattlefield().getAllActivePermanents()) {
if (!chosen.contains(permanent)) {
permanent.sacrifice(source.getSourceId(), game);
}
}
return true;
}
@Override
public CataclysmEffect copy() {
return new CataclysmEffect(this);
}
}