Package mage.sets.exodus

Source Code of mage.sets.exodus.CataclysmEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.exodus;

import java.util.ArrayList;
import java.util.List;
import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.common.FilterArtifactPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.common.FilterEnchantmentPermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;

/**
*
* @author jeffwadsworth
*/
public class Cataclysm extends CardImpl {

    public Cataclysm(UUID ownerId) {
        super(ownerId, 3, "Cataclysm", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{2}{W}{W}");
        this.expansionSetCode = "EXO";

        this.color.setWhite(true);

        // Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
        this.getSpellAbility().addEffect(new CataclysmEffect());
    }

    public Cataclysm(final Cataclysm card) {
        super(card);
    }

    @Override
    public Cataclysm copy() {
        return new Cataclysm(this);
    }
}

class CataclysmEffect extends OneShotEffect {

    private static final FilterArtifactPermanent filter1 = new FilterArtifactPermanent("artifact you control");
    private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("creature you control");
    private static final FilterEnchantmentPermanent filter3 = new FilterEnchantmentPermanent("enchantment you control");
    private static final FilterLandPermanent filter4 = new FilterLandPermanent("land you control");

    static {
        filter1.add(new ControllerPredicate(TargetController.YOU));
        filter2.add(new ControllerPredicate(TargetController.YOU));
        filter3.add(new ControllerPredicate(TargetController.YOU));
        filter4.add(new ControllerPredicate(TargetController.YOU));
    }

    public CataclysmEffect() {
        super(Outcome.DestroyPermanent);
        staticText = "Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest";
    }

    public CataclysmEffect(CataclysmEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        List<Card> chosen = new ArrayList<>();

        for (UUID playerId : game.getPlayerList()) {
            Player player = game.getPlayer(playerId);

            Target target1 = new TargetControlledPermanent(1, 1, filter1, false);
            Target target2 = new TargetControlledPermanent(1, 1, filter2, false);
            Target target3 = new TargetControlledPermanent(1, 1, filter3, false);
            Target target4 = new TargetControlledPermanent(1, 1, filter4, false);


            target1.setNotTarget(true);
            target2.setNotTarget(true);
            target3.setNotTarget(true);
            target4.setNotTarget(true);

            if (target1.canChoose(player.getId(), game)) {
                while (player.isInGame() && !target1.isChosen() && target1.canChoose(player.getId(), game)) {
                    player.choose(Outcome.Benefit, target1, source.getSourceId(), game);
                }
                Permanent artifact = game.getPermanent(target1.getFirstTarget());
                if (artifact != null) {
                    chosen.add(artifact);
                }
                target1.clearChosen();
            }

            if (target2.canChoose(player.getId(), game)) {
                while (player.isInGame() && !target2.isChosen() && target2.canChoose(player.getId(), game)) {
                    player.choose(Outcome.Benefit, target2, source.getSourceId(), game);
                }
                Permanent creature = game.getPermanent(target2.getFirstTarget());
                if (creature != null) {
                    chosen.add(creature);
                }
                target2.clearChosen();
            }

            if (target3.canChoose(player.getId(), game)) {
                while (player.isInGame() && !target3.isChosen() && target3.canChoose(player.getId(), game)) {
                    player.choose(Outcome.Benefit, target3, source.getSourceId(), game);
                }
                Permanent enchantment = game.getPermanent(target3.getFirstTarget());
                if (enchantment != null) {
                    chosen.add(enchantment);
                }
                target3.clearChosen();
            }
           
            if (target4.canChoose(player.getId(), game)) {
                while (player.isInGame() && !target4.isChosen() && target4.canChoose(player.getId(), game)) {
                    player.choose(Outcome.Benefit, target4, source.getSourceId(), game);
                }
                Permanent land = game.getPermanent(target4.getFirstTarget());
                if (land != null) {
                    chosen.add(land);
                }
                target4.clearChosen();
            }

        }

        for (Permanent permanent : game.getBattlefield().getAllActivePermanents()) {
            if (!chosen.contains(permanent)) {
                permanent.sacrifice(source.getSourceId(), game);
            }
        }
        return true;
    }

    @Override
    public CataclysmEffect copy() {
        return new CataclysmEffect(this);
    }
}
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