this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(4);
this.addAbility(new LevelUpAbility(new ManaCostsImpl("{2}{W}")));
Abilities<Ability> abilities1 = new AbilitiesImpl<Ability>();
abilities1.add(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, new FilterCreaturePermanent(), true)));
Abilities<Ability> abilities2 = new AbilitiesImpl<Ability>();