Package mage.abilities.keyword

Examples of mage.abilities.keyword.IslandwalkAbility


        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(2);

        // Islandwalk
        this.addAbility(new IslandwalkAbility());
    }
View Full Code Here


        this.expansionSetCode = "USG";
        this.subtype.add("Hippo");
        this.color.setGreen(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);
        this.addAbility(new IslandwalkAbility());
    }
View Full Code Here

        this.subtype.add("Serpent");
        this.color.setBlue(true);
        this.power = new MageInt(5);
        this.toughness = new MageInt(5);

        this.addAbility(new IslandwalkAbility());
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new HarborSerpentEffect()));
    }
View Full Code Here

        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Islandwalk
        this.addAbility(new IslandwalkAbility());
        // Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
        this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new ColdEyeSelkieEffect(), true, true));

    }
View Full Code Here

        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Islandwalk
        this.addAbility(new IslandwalkAbility());
        // {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainProtectionFromColorTargetEffect(Duration.EndOfTurn), new ManaCostsImpl("{1}{W}"));
        Target target = new TargetControlledCreaturePermanent(1,1,filter, false);
        ability.addTarget(target);
        this.addAbility(ability);
View Full Code Here

        this.color.setBlue(true);
        this.power = new MageInt(8);
        this.toughness = new MageInt(8);

        // Islandwalk (This creature is unblockable as long as defending player controls an Island.)
        this.addAbility(new IslandwalkAbility());
        // All lands are Islands in addition to their other types.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new StormtideLeviathanEffect()));
        // Creatures without flying or islandwalk can't attack.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantAttackAllAnyPlayerEffect(Duration.WhileOnBattlefield, filter)));
View Full Code Here

TOP

Related Classes of mage.abilities.keyword.IslandwalkAbility

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.