/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.magic2011;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.RestrictionEffect;
import mage.abilities.keyword.IslandwalkAbility;
import mage.cards.CardImpl;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
* @author North
*/
public class HarborSerpent extends CardImpl {
public HarborSerpent(UUID ownerId) {
super(ownerId, 56, "Harbor Serpent", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{4}{U}{U}");
this.expansionSetCode = "M11";
this.subtype.add("Serpent");
this.color.setBlue(true);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
this.addAbility(new IslandwalkAbility());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new HarborSerpentEffect()));
}
public HarborSerpent(final HarborSerpent card) {
super(card);
}
@Override
public HarborSerpent copy() {
return new HarborSerpent(this);
}
}
class HarborSerpentEffect extends RestrictionEffect {
private final FilterLandPermanent filter = new FilterLandPermanent("Island");
public HarborSerpentEffect() {
super(Duration.WhileOnBattlefield);
filter.add(new SubtypePredicate("Island"));
staticText = "{this} can't attack unless there are five or more Islands on the battlefield";
}
public HarborSerpentEffect(final HarborSerpentEffect effect) {
super(effect);
}
@Override
public HarborSerpentEffect copy() {
return new HarborSerpentEffect(this);
}
@Override
public boolean canAttack(Game game) {
return false;
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
if (game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) < 5) {
return true;
}
return false;
}
}