Package mage.abilities.keyword

Examples of mage.abilities.keyword.IslandwalkAbility


        this.color.setGreen(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // Islandwalk
        this.addAbility(new IslandwalkAbility());
    }
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        this.color.setBlack(true);
        this.power = new MageInt(5);
        this.toughness = new MageInt(8);

        // Islandwalk
        this.addAbility(new IslandwalkAbility());
        // Swampwalk
        this.addAbility(new SwampwalkAbility());

        // Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
        this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new WrexialEffect(), true, true));
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        this.color.setBlue(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Islandwalk
        this.addAbility(new IslandwalkAbility());

        // Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
        this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new ThadaAdelAcquisitorEffect(), false, true));
    }
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        this.color.setBlue(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        this.addAbility(new IslandwalkAbility());
    }
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        this.color.setBlue(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        this.addAbility(new IslandwalkAbility());
    }
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        // Multikicker (You may pay an additional any number of times as you cast this spell.)
        this.addAbility(new MultikickerAbility("{1}{U}"));

        // Islandwalk
        this.addAbility(new IslandwalkAbility());

        // Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
        this.addAbility(new EntersBattlefieldAbility(
                new AddCountersSourceEffect(CounterType.P1P1.createInstance(0), new MultikickerCount(), true),
                "with a +1/+1 counter on it for each time it was kicked"));
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        this.subtype.add("Leviathan");
        this.color.setBlue(true);
        this.power = new MageInt(7);
        this.toughness = new MageInt(11);

        this.addAbility(new IslandwalkAbility());
        this.addAbility(TrampleAbility.getInstance());
        this.addAbility(ShroudAbility.getInstance());
    }
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        this.color.setBlue(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // Islandwalk
        this.addAbility(new IslandwalkAbility());

        // When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
        this.addAbility(new EntersBattlefieldTriggeredAbility(new LookLibraryControllerEffect(4)));

    }
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        this.power = new MageInt(2);
        this.toughness = new MageInt(3);

        // {tap}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(1,1, Duration.EndOfTurn), new TapSourceCost());
        ability.addEffect(new GainAbilityTargetEffect(new IslandwalkAbility(), Duration.EndOfTurn));
        Target target = new TargetCreaturePermanent(filter);
        ability.addTarget(target);
        this.addAbility(ability);

        // {tap}: Target land becomes an Island until end of turn.
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        this.expansionSetCode = "RAV";
        this.subtype.add("Crocodile");
        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new IslandwalkAbility());
    }
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