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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.eventide;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.IslandwalkAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class ColdEyedSelkie extends CardImpl {
public ColdEyedSelkie(UUID ownerId) {
super(ownerId, 149, "Cold-Eyed Selkie", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{G/U}{G/U}");
this.expansionSetCode = "EVE";
this.subtype.add("Merfolk");
this.subtype.add("Rogue");
this.color.setBlue(true);
this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Islandwalk
this.addAbility(new IslandwalkAbility());
// Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new ColdEyeSelkieEffect(), true, true));
}
public ColdEyedSelkie(final ColdEyedSelkie card) {
super(card);
}
@Override
public ColdEyedSelkie copy() {
return new ColdEyedSelkie(this);
}
}
class ColdEyeSelkieEffect extends OneShotEffect {
public ColdEyeSelkieEffect() {
super(Outcome.DrawCard);
this.staticText = "draw that many cards";
}
public ColdEyeSelkieEffect(final ColdEyeSelkieEffect effect) {
super(effect);
}
@Override
public ColdEyeSelkieEffect copy() {
return new ColdEyeSelkieEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int amount = (Integer) getValue("damage");
if (amount > 0) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
controller.drawCards(amount, game);
return true;
}
}
return false;
}
}