this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
this.addAbility(new BushidoAbility(1));
// Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
this.addAbility(new DiesCreatureTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), true, filter));
}