this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
this.addAbility(new BushidoAbility(1));
// {1}{W}, {T}: Put a training counter on target creature.
Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new AddCountersTargetEffect(new Counter("Training")), new ManaCostsImpl("{1}{W}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
// That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
ability.addEffect(new GainAbilityTargetEffect(new BushidoAbility(1),Duration.Custom));
ability.addEffect(new AddCardSubTypeTargetEffect("Samurai",Duration.Custom));
this.addAbility(ability);
}