Package mage.abilities.keyword

Examples of mage.abilities.keyword.BushidoAbility


        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);
       
        // Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
        this.addAbility(new BushidoAbility(1));
        // If a permanent would be put into a graveyard, exile it instead.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SamuraiOfThePaleCurtainEffect()));

    }
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        this.subtype.add("Human");
        this.subtype.add("Samurai");
        this.color.setRed(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);
        this.addAbility(new BushidoAbility(2));
        // {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityControlledEffect(DoubleStrikeAbility.getInstance(), Duration.EndOfTurn, filter, false), new ManaCostsImpl("{2}{R}"));
        ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filter, true)));
        this.addAbility(ability);
    }
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        this.subtype.add("Human");
        this.subtype.add("Samurai");
        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new BushidoAbility(1));
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 1, Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.B)));
    }
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        this.subtype.add("Samurai");
        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);
        this.addAbility(FlyingAbility.getInstance());
        this.addAbility(new BushidoAbility(1));
    }
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        this.color.setRed(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(3);

        this.addAbility(new BushidoAbility(2));
    }
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        this.color.setWhite(true);
        this.power = new MageInt(0);
        this.toughness = new MageInt(2);

        this.addAbility(new BushidoAbility(2));
    }
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        this.subtype.add("Human");
        this.subtype.add("Samurai");
        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);
        this.addAbility(new BushidoAbility(1));
        this.addAbility(new AttacksTriggeredAbility(new BoostControlledEffect(1, 1, Duration.EndOfTurn, filter, false), false));
    }
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        this.color.setWhite(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        this.addAbility(FlyingAbility.getInstance());
        this.addAbility(new BushidoAbility(1));
    }
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        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);
        // Protection from white
        this.addAbility(new ProtectionAbility(filter));
        this.addAbility(new BushidoAbility(1));
    }
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        this.subtype.add("Rat");
        this.subtype.add("Samurai");
        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new BushidoAbility(1));
        // {1}{B}: Regenerate Kuro's Taken.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{1}{B}")));
    }
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