Package mage.abilities.keyword

Examples of mage.abilities.keyword.BushidoAbility


        this.subtype.add("Fox");
        this.subtype.add("Samurai");
        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(3);
        this.addAbility(new BushidoAbility(1));
        // When Kitsune Dawnblade enters the battlefield, you may tap target creature.
        Ability ability = new EntersBattlefieldTriggeredAbility(new TapTargetEffect(), true);
        ability.addTarget(new TargetCreaturePermanent());
        this.addAbility(ability);
    }
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        this.subtype.add("Human");
        this.subtype.add("Samurai");
        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new BushidoAbility(2));
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ColoredManaCost(ColoredManaSymbol.B));
        ability.addCost(new PayLifeCost(5));
        this.addAbility(ability);
    }
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        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        this.addAbility(FlashAbility.getInstance());
        this.addAbility(new BushidoAbility(1));
    }
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        this.subtype.add("Samurai");
        this.color.setWhite(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(2);

        this.addAbility(new BushidoAbility(1));

        ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(1, 2, Duration.WhileOnBattlefield), new PermanentsOnTheBattlefieldCondition(filter), rule1);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
        ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(VigilanceAbility.getInstance()), new PermanentsOnTheBattlefieldCondition(filter), rule2);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));
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        this.subtype.add("Human");
        this.subtype.add("Samurai");
        this.color.setRed(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new BushidoAbility(2));
        this.addAbility(new AttacksEachTurnStaticAbility());
    }
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        this.subtype.add("Human");
        this.subtype.add("Samurai");
        this.color.setWhite(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new BushidoAbility(1));
    }
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        this.subtype.add("Samurai");
        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);
        this.addAbility(FirstStrikeAbility.getInstance());
        this.addAbility(new BushidoAbility(1));
    }
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        this.subtype.add("Samurai");
        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);
        this.addAbility(VigilanceAbility.getInstance());
        this.addAbility(new BushidoAbility(5));
        this.addAbility(IndestructibleAbility.getInstance());
    }
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        this.subtype.add("Samurai");
        this.subtype.add("Archer");
        this.color.setWhite(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);
        this.addAbility(new BushidoAbility(1));
        // {tap}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost());
        ability.addTarget(new TargetAttackingOrBlockingCreature(1, 1, filter, false));
        this.addAbility(ability);
    }
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        this.color.setRed(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // Bushido 1
        this.addAbility(new BushidoAbility(1));
        // Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
        this.addAbility(new AttacksTriggeredAbility(new RoninCliffriderEffect(), true));
    }
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