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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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package mage.sets.championsofkamigawa;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.BushidoAbility;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
* @author Loki
*/
public class TakenoSamuraiGeneral extends CardImpl {
public TakenoSamuraiGeneral(UUID ownerId) {
super(ownerId, 46, "Takeno, Samurai General", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{W}");
this.expansionSetCode = "CHK";
this.supertype.add("Legendary");
this.subtype.add("Human");
this.subtype.add("Samurai");
this.color.setWhite(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
this.addAbility(new BushidoAbility(2));
// Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new TakenoSamuraiGeneralEffect()));
}
public TakenoSamuraiGeneral(final TakenoSamuraiGeneral card) {
super(card);
}
@Override
public TakenoSamuraiGeneral copy() {
return new TakenoSamuraiGeneral(this);
}
}
class TakenoSamuraiGeneralEffect extends ContinuousEffectImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent();
static {
filter.add(new SubtypePredicate("Samurai"));
}
public TakenoSamuraiGeneralEffect() {
super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
staticText = "Each other Samurai creature you control gets +1/+1 for each point of bushido it has";
}
public TakenoSamuraiGeneralEffect(final TakenoSamuraiGeneralEffect effect) {
super(effect);
}
@Override
public TakenoSamuraiGeneralEffect copy() {
return new TakenoSamuraiGeneralEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (this.affectedObjectsSet) {
for (Permanent perm: game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
if (!perm.getId().equals(source.getSourceId())) {
for (Ability ability : perm.getAbilities()) {
if (ability instanceof BushidoAbility) {
objects.add(perm.getId());
}
}
}
}
}
}
@Override
public boolean apply(Game game, Ability source) {
for (Permanent perm: game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
if (!this.affectedObjectsSet || objects.contains(perm.getId())) {
if (!perm.getId().equals(source.getSourceId())) {
for (Ability ability : perm.getAbilities()) {
if (ability instanceof BushidoAbility) {
int value = ((BushidoAbility) ability).getValue(source, game, this);
perm.addPower(value);
perm.addToughness(value);
}
}
}
}
}
return true;
}
}