Package mage.sets.championsofkamigawa

Source Code of mage.sets.championsofkamigawa.TakenoSamuraiGeneralEffect

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package mage.sets.championsofkamigawa;

import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.BushidoAbility;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;

import java.util.UUID;

/**
* @author Loki
*/
public class TakenoSamuraiGeneral extends CardImpl {

    public TakenoSamuraiGeneral(UUID ownerId) {
        super(ownerId, 46, "Takeno, Samurai General", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{5}{W}");
        this.expansionSetCode = "CHK";
        this.supertype.add("Legendary");
        this.subtype.add("Human");
        this.subtype.add("Samurai");
        this.color.setWhite(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);
        this.addAbility(new BushidoAbility(2));
        // Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new TakenoSamuraiGeneralEffect()));
    }

    public TakenoSamuraiGeneral(final TakenoSamuraiGeneral card) {
        super(card);
    }

    @Override
    public TakenoSamuraiGeneral copy() {
        return new TakenoSamuraiGeneral(this);
    }

}

class TakenoSamuraiGeneralEffect extends ContinuousEffectImpl {
    private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent();

    static {
        filter.add(new SubtypePredicate("Samurai"));
    }

    public TakenoSamuraiGeneralEffect() {
        super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
        staticText = "Each other Samurai creature you control gets +1/+1 for each point of bushido it has";
    }

    public TakenoSamuraiGeneralEffect(final TakenoSamuraiGeneralEffect effect) {
        super(effect);
    }

    @Override
    public TakenoSamuraiGeneralEffect copy() {
        return new TakenoSamuraiGeneralEffect(this);
    }

    @Override
    public void init(Ability source, Game game) {
        super.init(source, game);
        if (this.affectedObjectsSet) {
            for (Permanent perm: game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
                if (!perm.getId().equals(source.getSourceId())) {
                    for (Ability ability : perm.getAbilities()) {
                        if (ability instanceof BushidoAbility) {
                            objects.add(perm.getId());
                        }
                    }
                }
            }
        }
    }

    @Override
    public boolean apply(Game game, Ability source) {
        for (Permanent perm: game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) {
            if (!this.affectedObjectsSet || objects.contains(perm.getId())) {
                if (!perm.getId().equals(source.getSourceId())) {
                    for (Ability ability : perm.getAbilities()) {
                        if (ability instanceof BushidoAbility) {
                            int value = ((BushidoAbility) ability).getValue(source, game, this);
                            perm.addPower(value);
                            perm.addToughness(value);
                        }
                    }
                }
            }
        }
        return true;
    }

}
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