Package mage.abilities.effects.common.counter

Examples of mage.abilities.effects.common.counter.AddCountersSourceEffect


        this.color.setBlack(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        this.addAbility(new AllyEntersBattlefieldTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), true));
    }
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}

class PyromancerAscensionQuestTriggeredAbility extends TriggeredAbilityImpl {

    PyromancerAscensionQuestTriggeredAbility() {
        super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.QUEST.createInstance(), true), true);
    }
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class ScuteMobAbility extends TriggeredAbilityImpl {

    private FilterLandPermanent filter = new FilterLandPermanent();

    public ScuteMobAbility() {
        super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance(4)));
    }
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}

class QuestForAncientSecretsTriggeredAbility extends TriggeredAbilityImpl {

    public QuestForAncientSecretsTriggeredAbility() {
        super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.QUEST.createInstance()), true);
    }
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        this.expansionSetCode = "ZEN";

        this.color.setWhite(true);

        // Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
        this.addAbility(new SpellCastControllerTriggeredAbility(new AddCountersSourceEffect(CounterType.QUEST.createInstance()), filter, true));
        // Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new QuestForTheHolyRelicEffect(), new RemoveCountersSourceCost(CounterType.QUEST.createInstance(5)));
        ability.addCost(new SacrificeSourceCost());
        this.addAbility(ability);
    }
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}

class LuminarchAscensionTriggeredAbility extends TriggeredAbilityImpl {

        public LuminarchAscensionTriggeredAbility() {
            super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.QUEST.createInstance()), true);
        }
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        this.expansionSetCode = "ZEN";

        this.color.setRed(true);

        // Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
        this.addAbility(new LandfallAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.QUEST.createInstance()), true));
        // Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ZektarShrineExpeditionEffect(), new RemoveCountersSourceCost(CounterType.QUEST.createInstance(3)));
        ability.addCost(new SacrificeSourceCost());
        this.addAbility(ability);
    }
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* @author BetaSteward_at_googlemail.com
*/
public class LevelUpAbility extends ActivatedAbilityImpl {

    public LevelUpAbility(ManaCosts costs) {
        super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.LEVEL.createInstance()), costs);
        this.timing = TimingRule.SORCERY;
    }
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* @author LevelX2
*/
public class DethroneAbility extends TriggeredAbilityImpl {

    public DethroneAbility() {
        super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false);
    }
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}

class CosisTricksterTriggeredAbility extends TriggeredAbilityImpl {

    public CosisTricksterTriggeredAbility() {
        super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance()), true);
    }
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