Package mage.sets.zendikar

Source Code of mage.sets.zendikar.QuestForAncientSecretsTriggeredAbility

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package mage.sets.zendikar;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.players.Player;
import mage.target.TargetPlayer;

/**
*
* @author North
*/
public class QuestForAncientSecrets extends CardImpl {

    public QuestForAncientSecrets(UUID ownerId) {
        super(ownerId, 59, "Quest for Ancient Secrets", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{U}");
        this.expansionSetCode = "ZEN";

        this.color.setBlue(true);

        // Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
        this.addAbility(new QuestForAncientSecretsTriggeredAbility());
        // Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
                new QuestForAncientSecretsEffect(),
                new RemoveCountersSourceCost(CounterType.QUEST.createInstance(5)));
        ability.addCost(new SacrificeSourceCost());
        ability.addTarget(new TargetPlayer());
        this.addAbility(ability);
    }

    public QuestForAncientSecrets(final QuestForAncientSecrets card) {
        super(card);
    }

    @Override
    public QuestForAncientSecrets copy() {
        return new QuestForAncientSecrets(this);
    }
}

class QuestForAncientSecretsTriggeredAbility extends TriggeredAbilityImpl {

    public QuestForAncientSecretsTriggeredAbility() {
        super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.QUEST.createInstance()), true);
    }

    public QuestForAncientSecretsTriggeredAbility(final QuestForAncientSecretsTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public QuestForAncientSecretsTriggeredAbility copy() {
        return new QuestForAncientSecretsTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == GameEvent.EventType.ZONE_CHANGE && ((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD) {
            Card card = game.getCard(event.getTargetId());
            if (card != null && !card.isCopy() && card.getOwnerId().equals(this.getControllerId())) {
                return true;
            }
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever a card is put into your graveyard from anywhere, you may put a quest counter on {this}";
    }
}

class QuestForAncientSecretsEffect extends OneShotEffect {

    public QuestForAncientSecretsEffect() {
        super(Outcome.Neutral);
        this.staticText = "Target player shuffles his or her graveyard into his or her library";
    }

    public QuestForAncientSecretsEffect(final QuestForAncientSecretsEffect effect) {
        super(effect);
    }

    @Override
    public QuestForAncientSecretsEffect copy() {
        return new QuestForAncientSecretsEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getFirstTarget());
        if (player != null) {
            player.getLibrary().addAll(player.getGraveyard().getCards(game), game);
            player.getGraveyard().clear();
            player.shuffleLibrary(game);
            return true;
        }
        return false;
    }
}
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