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package mage.sets.zendikar;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.LandfallAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author North
*/
public class ZektarShrineExpedition extends CardImpl {
public ZektarShrineExpedition(UUID ownerId) {
super(ownerId, 155, "Zektar Shrine Expedition", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{R}");
this.expansionSetCode = "ZEN";
this.color.setRed(true);
// Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
this.addAbility(new LandfallAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.QUEST.createInstance()), true));
// Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ZektarShrineExpeditionEffect(), new RemoveCountersSourceCost(CounterType.QUEST.createInstance(3)));
ability.addCost(new SacrificeSourceCost());
this.addAbility(ability);
}
public ZektarShrineExpedition(final ZektarShrineExpedition card) {
super(card);
}
@Override
public ZektarShrineExpedition copy() {
return new ZektarShrineExpedition(this);
}
}
class ZektarShrineExpeditionEffect extends OneShotEffect {
public ZektarShrineExpeditionEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step";
}
public ZektarShrineExpeditionEffect(final ZektarShrineExpeditionEffect effect) {
super(effect);
}
@Override
public ZektarShrineExpeditionEffect copy() {
return new ZektarShrineExpeditionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
ElementalToken token = new ElementalToken();
token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId());
ExileTargetEffect exileEffect = new ExileTargetEffect();
exileEffect.setTargetPointer(new FixedTarget(token.getLastAddedToken()));
DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(exileEffect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
}
class ElementalToken extends Token {
public ElementalToken() {
super("Elemental", "7/1 red Elemental creature token with trample and haste");
cardType.add(CardType.CREATURE);
color.setRed(true);
subtype.add("Elemental");
power = new MageInt(7);
toughness = new MageInt(1);
addAbility(TrampleAbility.getInstance());
addAbility(HasteAbility.getInstance());
}
}