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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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package mage.sets.zendikar;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.Condition;
import mage.abilities.costs.CostImpl;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.token.AngelToken;
import mage.watchers.common.PlayerLostLifeWatcher;
/**
*
* @author jeffwadsworth
*/
public class LuminarchAscension extends CardImpl {
private String rule = "At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)";
public LuminarchAscension(UUID ownerId) {
super(ownerId, 25, "Luminarch Ascension", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}");
this.expansionSetCode = "ZEN";
this.color.setWhite(true);
// At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
this.addAbility(new ConditionalTriggeredAbility(new LuminarchAscensionTriggeredAbility(), YouLostNoLifeThisTurnCondition.getInstance(), rule, true));
// {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new AngelToken()), new ManaCostsImpl("{1}{W}"));
ability.addCost(new SourceHasCountersCost(4, CounterType.QUEST));
this.addAbility(ability);
}
public LuminarchAscension(final LuminarchAscension card) {
super(card);
}
@Override
public LuminarchAscension copy() {
return new LuminarchAscension(this);
}
}
class LuminarchAscensionTriggeredAbility extends TriggeredAbilityImpl {
public LuminarchAscensionTriggeredAbility() {
super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.QUEST.createInstance()), true);
}
public LuminarchAscensionTriggeredAbility(LuminarchAscensionTriggeredAbility ability) {
super(ability);
}
@Override
public LuminarchAscensionTriggeredAbility copy() {
return new LuminarchAscensionTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.END_TURN_STEP_PRE
&& game.getOpponents(controllerId).contains(event.getPlayerId())) {
return true;
}
return false;
}
}
class SourceHasCountersCost extends CostImpl {
private final int counters;
private final CounterType counterType;
public SourceHasCountersCost(int counters, CounterType counterType) {
this.counters = counters;
this.counterType = counterType;
this.text = "Activate this ability only if Luminarch Ascension has 4 or more quest counters on it";
}
public SourceHasCountersCost(final SourceHasCountersCost cost) {
super(cost);
this.counters = cost.counters;
this.counterType = cost.counterType;
}
@Override
public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
return (game.getPermanent(sourceId).getCounters().getCount(counterType) >= counters);
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
this.paid = true;
return paid;
}
@Override
public SourceHasCountersCost copy() {
return new SourceHasCountersCost(this);
}
}
class YouLostNoLifeThisTurnCondition implements Condition {
private static final YouLostNoLifeThisTurnCondition fInstance = new YouLostNoLifeThisTurnCondition();
public static Condition getInstance() {
return fInstance;
}
@Override
public boolean apply(Game game, Ability source) {
PlayerLostLifeWatcher watcher = (PlayerLostLifeWatcher) game.getState().getWatchers().get("PlayerLostLifeWatcher");
if (watcher != null) {
return (watcher.getLiveLost(source.getControllerId()) == 0);
}
return false;
}
}