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package mage.sets.magic2015;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.DiesAttachedTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetOpponent;
/**
*
* @author emerald000
*/
public class AvariceAmulet extends CardImpl {
public AvariceAmulet(UUID ownerId) {
super(ownerId, 212, "Avarice Amulet", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{4}");
this.expansionSetCode = "M15";
this.subtype.add("Equipment");
// Equipped creature gets +2/+0
Effect effect = new BoostEquippedEffect(2, 0);
effect.setText("Equipped creature gets +2/+0");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
// and has vigilance
effect = new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.EQUIPMENT);
effect.setText("and has vigilance");
ability.addEffect(effect);
//and "At the beginning of your upkeep, draw a card."
effect = new GainAbilityAttachedEffect(new BeginningOfUpkeepTriggeredAbility(new DrawCardSourceControllerEffect(1), TargetController.YOU, false), AttachmentType.EQUIPMENT);
effect.setText("and \"At the beginning of your upkeep, draw a card.\"");
ability.addEffect(effect);
this.addAbility(ability);
// When equipped creature dies, target opponent gains control of Avarice Amulet.
ability = new DiesAttachedTriggeredAbility(new AvariceAmuletChangeControlEffect(), "equipped creature", false);
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
// Equip {2}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
}
public AvariceAmulet(final AvariceAmulet card) {
super(card);
}
@Override
public AvariceAmulet copy() {
return new AvariceAmulet(this);
}
}
class AvariceAmuletChangeControlEffect extends ContinuousEffectImpl {
AvariceAmuletChangeControlEffect() {
super(Duration.Custom, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
staticText = "target opponent gains control of {this}";
}
AvariceAmuletChangeControlEffect(final AvariceAmuletChangeControlEffect effect) {
super(effect);
}
@Override
public AvariceAmuletChangeControlEffect copy() {
return new AvariceAmuletChangeControlEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
return permanent.changeControllerId(source.getFirstTarget(), game);
}
return false;
}
}