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package mage.sets.mirrodin;
import java.util.UUID;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.CountersCount;
import mage.abilities.effects.common.continious.BoostEquippedEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.DamagedEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
/**
*
* @author North
*/
public class BansheesBlade extends CardImpl {
public BansheesBlade(UUID ownerId) {
super(ownerId, 144, "Banshee's Blade", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
this.expansionSetCode = "MRD";
this.subtype.add("Equipment");
// Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
CountersCount chargeCountersCount = new CountersCount(CounterType.CHARGE);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(chargeCountersCount, chargeCountersCount)));
// Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
this.addAbility(new BansheesBladeAbility());
// Equip {2}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
}
public BansheesBlade(final BansheesBlade card) {
super(card);
}
@Override
public BansheesBlade copy() {
return new BansheesBlade(this);
}
}
class BansheesBladeAbility extends TriggeredAbilityImpl {
private boolean usedInPhase;
public BansheesBladeAbility() {
super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.CHARGE.createInstance(1)));
this.usedInPhase = false;
}
public BansheesBladeAbility(final BansheesBladeAbility ability) {
super(ability);
this.usedInPhase = ability.usedInPhase;
}
@Override
public BansheesBladeAbility copy() {
return new BansheesBladeAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event instanceof DamagedEvent && ((DamagedEvent) event).isCombatDamage() && !usedInPhase) {
Permanent permanent = game.getPermanent(event.getSourceId());
if (permanent != null && permanent.getAttachments().contains(this.getSourceId())) {
usedInPhase = true;
return true;
}
}
if (event.getType().equals(GameEvent.EventType.COMBAT_DAMAGE_STEP_PRE)) {
usedInPhase = false;
}
return false;
}
@Override
public String getRule() {
return "Whenever equipped creature deals combat damage, put a charge counter on {this}.";
}
}