ConditionalContinuousRuleModifyingEffect effect = new ConditionalContinuousRuleModifyingEffect(skipUntapEffect, new SourceOnBattelfieldCondition());
Ability ability = new DealsDamageToACreatureAttachedTriggeredAbility(new TapTargetEffect("that creature"), false, "equipped creature", false, true);
ability.addEffect(effect);
this.addAbility(ability);
// Whenever equipped creature deals damage to a player, that player loses 1 life.
this.addAbility(new DealsDamageToAPlayerAttachedTriggeredAbility(new LoseLifeTargetEffect(1), "equipped creature", false, true, false));
// Equip {2}
this.addAbility(new EquipAbility(Outcome.Benefit, new GenericManaCost(2)));
}