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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.betrayersofkamigawa;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.DealsDamageToACreatureAttachedTriggeredAbility;
import mage.abilities.common.DealsDamageToAPlayerAttachedTriggeredAbility;
import mage.abilities.condition.common.SourceOnBattelfieldCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalContinuousRuleModifyingEffect;
import mage.abilities.effects.ContinuousRuleModifiyingEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.SkipUntapTargetEffect;
import mage.abilities.effects.common.TapTargetEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
/**
*
* @author LevelX2
*/
public class NekoTe extends CardImpl {
public NekoTe(UUID ownerId) {
super(ownerId, 155, "Neko-Te", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{3}");
this.expansionSetCode = "BOK";
this.subtype.add("Equipment");
// Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
ContinuousRuleModifiyingEffect skipUntapEffect = new SkipUntapTargetEffect(Duration.WhileOnBattlefield);
skipUntapEffect.setText("That creature doesn't untap during its controller's untap step for as long as {this} remains on the battlefield");
ConditionalContinuousRuleModifyingEffect effect = new ConditionalContinuousRuleModifyingEffect(skipUntapEffect, new SourceOnBattelfieldCondition());
Ability ability = new DealsDamageToACreatureAttachedTriggeredAbility(new TapTargetEffect("that creature"), false, "equipped creature", false, true);
ability.addEffect(effect);
this.addAbility(ability);
// Whenever equipped creature deals damage to a player, that player loses 1 life.
this.addAbility(new DealsDamageToAPlayerAttachedTriggeredAbility(new LoseLifeTargetEffect(1), "equipped creature", false, true, false));
// Equip {2}
this.addAbility(new EquipAbility(Outcome.Benefit, new GenericManaCost(2)));
}
public NekoTe(final NekoTe card) {
super(card);
}
@Override
public NekoTe copy() {
return new NekoTe(this);
}
}