this.color.setRed(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {B}, {tap}: Target player loses 1 life.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new LoseLifeTargetEffect(1), new ColoredManaCost(ColoredManaSymbol.B));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
// {G}, {tap}: Target creature gets +1/+1 until end of turn.
ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(1, 1, Duration.EndOfTurn), new ColoredManaCost(ColoredManaSymbol.G));