this.expansionSetCode = "M14";
this.color.setWhite(true);
// As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, true), new LifeCondition(), rule)));
// Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
this.addAbility(new PathOfBraveryTriggeredAbility());
}