this.subtype.add("Merfolk");
this.color.setBlue(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter1, true)));
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(UnblockableAbility.getInstance(), Duration.EndOfTurn), new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent(filter2));
this.addAbility(ability);
}