Package mage.sets.zendikar

Source Code of mage.sets.zendikar.GoblinWarPaint

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.sets.zendikar;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.Layer;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author North
*/
public class GoblinWarPaint extends CardImpl {

    public GoblinWarPaint(UUID ownerId) {
        super(ownerId, 129, "Goblin War Paint", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{R}");
        this.expansionSetCode = "ZEN";
        this.subtype.add("Aura");

        this.color.setRed(true);

        TargetPermanent auraTarget = new TargetCreaturePermanent();
        this.getSpellAbility().addTarget(auraTarget);
        this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
        Ability ability = new EnchantAbility(auraTarget.getTargetName());
        this.addAbility(ability);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GoblinWarPaintEffect()));
    }

    public GoblinWarPaint(final GoblinWarPaint card) {
        super(card);
    }

    @Override
    public GoblinWarPaint copy() {
        return new GoblinWarPaint(this);
    }
}

class GoblinWarPaintEffect extends ContinuousEffectImpl {

    public GoblinWarPaintEffect() {
        super(Duration.WhileOnBattlefield, Outcome.Benefit);
        staticText = "Enchanted creature gets +2/+2 and has haste";
    }

    public GoblinWarPaintEffect(final GoblinWarPaintEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
        Permanent enchantment = game.getPermanent(source.getSourceId());
        if (enchantment != null && enchantment.getAttachedTo() != null) {
            Permanent creature = game.getPermanent(enchantment.getAttachedTo());
            if (creature != null) {
                switch (layer) {
                    case PTChangingEffects_7:
                        if (sublayer == SubLayer.ModifyPT_7c) {
                            creature.addPower(2);
                            creature.addToughness(2);
                        }
                        break;
                    case AbilityAddingRemovingEffects_6:
                        if (sublayer == SubLayer.NA) {
                            creature.addAbility(HasteAbility.getInstance(), game);
                        }
                        break;
                }
                return true;
            }
        }
        return false;
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return false;
    }

    @Override
    public boolean hasLayer(Layer layer) {
        return layer == Layer.AbilityAddingRemovingEffects_6 || layer == layer.PTChangingEffects_7;
    }

    @Override
    public GoblinWarPaintEffect copy() {
        return new GoblinWarPaintEffect(this);
    }

}
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