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package mage.sets.magic2014;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BoostAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
/**
*
* @author jeffwadsworth
*/
public class PathOfBravery extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures you control");
static {
filter.add(new ControllerPredicate(TargetController.YOU));
}
final String rule = "As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1";
public PathOfBravery(UUID ownerId) {
super(ownerId, 26, "Path of Bravery", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
this.expansionSetCode = "M14";
this.color.setWhite(true);
// As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, true), new LifeCondition(), rule)));
// Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
this.addAbility(new PathOfBraveryTriggeredAbility());
}
public PathOfBravery(final PathOfBravery card) {
super(card);
}
@Override
public PathOfBravery copy() {
return new PathOfBravery(this);
}
}
class LifeCondition implements Condition {
private static LifeCondition fInstance = new LifeCondition();
public static Condition getInstance() {
return fInstance;
}
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
if (you != null) {
return you.getLife() >= game.getLife();
}
return false;
}
}
class PathOfBraveryTriggeredAbility extends TriggeredAbilityImpl {
public PathOfBraveryTriggeredAbility() {
super(Zone.BATTLEFIELD, new PathOfBraveryEffect(), false);
}
public PathOfBraveryTriggeredAbility(final PathOfBraveryTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.DECLARED_ATTACKERS
&& !game.getCombat().noAttackers()
&& event.getPlayerId().equals(controllerId)) {
return true;
}
return false;
}
@Override
public PathOfBraveryTriggeredAbility copy() {
return new PathOfBraveryTriggeredAbility(this);
}
@Override
public String getRule() {
return "Whenever one or more creatures you control attack, " + super.getRule();
}
}
class PathOfBraveryEffect extends OneShotEffect {
private int attackers;
public PathOfBraveryEffect() {
super(Outcome.GainLife);
staticText = "you gain life equal to the number of attacking creatures";
}
public PathOfBraveryEffect(final PathOfBraveryEffect effect) {
super(effect);
}
@Override
public PathOfBraveryEffect copy() {
return new PathOfBraveryEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
attackers = game.getCombat().getAttackers().size();
if (you != null) {
you.gainLife(attackers, game);
attackers = 0;
return true;
}
return false;
}
}