Package mage.sets.magic2010

Source Code of mage.sets.magic2010.PalaceGuard

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/

package mage.sets.magic2010;

import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.SubLayer;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class PalaceGuard extends CardImpl<PalaceGuard> {

  public PalaceGuard(UUID ownerId) {
    super(ownerId, 23, "Palace Guard", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{W}");
    this.expansionSetCode = "M10";
    this.subtype.add("Human");
    this.subtype.add("Soldier");
    this.color.setWhite(true);
    this.power = new MageInt(1);
    this.toughness = new MageInt(4);

    this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PalaceGuardEffect()));
  }

  public PalaceGuard(final PalaceGuard card) {
    super(card);
  }

  @Override
  public PalaceGuard copy() {
    return new PalaceGuard(this);
  }

  @Override
  public String getArt() {
    return "121617_typ_reg_sty_010.jpg";
  }

  class PalaceGuardEffect extends ContinuousEffectImpl<PalaceGuardEffect> {

    public PalaceGuardEffect() {
      super(Duration.WhileOnBattlefield, Outcome.Benefit);
    }

    public PalaceGuardEffect(final PalaceGuardEffect effect) {
      super(effect);
    }

    @Override
    public PalaceGuardEffect copy() {
      return new PalaceGuardEffect(this);
    }

    @Override
    public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
      Permanent perm = game.getPermanent(source.getSourceId());
      if (perm != null) {
        switch (layer) {
          case RulesEffects:
            perm.setMaxBlocks(0);
            break;
        }
        return true;
      }
      return false;
    }

    @Override
    public boolean apply(Game game, Ability source) {
      return false;
    }

    @Override
    public boolean hasLayer(Layer layer) {
      return layer == Layer.RulesEffects;
    }

    @Override
    public String getText(Ability source) {
      return "Palace Guard can block any number of creatures";
    }
  }
}
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