/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*/
package mage.sets.magic2010;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.SubLayer;
import mage.Constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class PalaceGuard extends CardImpl<PalaceGuard> {
public PalaceGuard(UUID ownerId) {
super(ownerId, 23, "Palace Guard", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{W}");
this.expansionSetCode = "M10";
this.subtype.add("Human");
this.subtype.add("Soldier");
this.color.setWhite(true);
this.power = new MageInt(1);
this.toughness = new MageInt(4);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PalaceGuardEffect()));
}
public PalaceGuard(final PalaceGuard card) {
super(card);
}
@Override
public PalaceGuard copy() {
return new PalaceGuard(this);
}
@Override
public String getArt() {
return "121617_typ_reg_sty_010.jpg";
}
class PalaceGuardEffect extends ContinuousEffectImpl<PalaceGuardEffect> {
public PalaceGuardEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
}
public PalaceGuardEffect(final PalaceGuardEffect effect) {
super(effect);
}
@Override
public PalaceGuardEffect copy() {
return new PalaceGuardEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent perm = game.getPermanent(source.getSourceId());
if (perm != null) {
switch (layer) {
case RulesEffects:
perm.setMaxBlocks(0);
break;
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.RulesEffects;
}
@Override
public String getText(Ability source) {
return "Palace Guard can block any number of creatures";
}
}
}