ConversationStates.QUEST_OFFERED,
ConversationPhrases.YES_MESSAGES,
null,
ConversationStates.ATTENDING,
"Thanks! I'm sure that #Xin will reward you generously. Let me know if you need anything else.",
new SetQuestAction(QUEST_SLOT, "start"));
npc.add(
ConversationStates.QUEST_OFFERED,
ConversationPhrases.NO_MESSAGES,
null,
ConversationStates.ATTENDING,
"Yes, now that I think about it, it probably isn't wise to involve too many people in this... Just forget we spoke, okay? You never heard anything, if you know what I mean.",
new SetQuestAction(QUEST_SLOT, "rejected"));
npc.add(
ConversationStates.QUEST_OFFERED,
Arrays.asList("Xin", "Xin Blanca", "Blanca"),
null,