private void playerReturnsAfterGivingWhenFinished(final SpeakerNPC npc) {
final ChatCondition condition = new AndCondition(
new QuestStateStartsWithCondition(QUEST_SLOT, "making;"),
new TimePassedCondition(QUEST_SLOT, 1, REQUIRED_MINUTES)
);
final ChatAction action = new SetQuestAction(QUEST_SLOT,"find_vera");
npc.add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()), condition),
ConversationStates.INFORMATION_1,
"I finished the legs. But I cannot trust you. Before I give the" +
" jewelled legs to you, I need a message from my darling. Ask Mayor" +