Package games.stendhal.server.maps.quests

Source Code of games.stendhal.server.maps.quests.KillSpiders

/* $Id: KillSpiders.java,v 1.43 2011/05/01 19:50:05 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.quests;

import games.stendhal.common.MathHelper;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.entity.item.Item;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.IncreaseKarmaAction;
import games.stendhal.server.entity.npc.action.MultipleActions;
import games.stendhal.server.entity.npc.action.SetQuestAction;
import games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction;
import games.stendhal.server.entity.npc.condition.AndCondition;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import games.stendhal.server.entity.npc.condition.QuestInStateCondition;
import games.stendhal.server.entity.npc.condition.QuestStateStartsWithCondition;
import games.stendhal.server.entity.npc.condition.TimePassedCondition;
import games.stendhal.server.entity.player.Player;

import java.util.LinkedList;
import java.util.List;

/**
* QUEST: Kill Spiders
* <p>
* PARTICIPANTS:
* <ul>
* <li> Morgrin
* </ul>
*
* STEPS:
* <ul>
* <li> Groundskeeper Morgrin ask you to clean up the school basement
* <li> You go kill the spiders in the basement and you get the reward from Morgrin
* </ul>
* <p>
* REWARD:
* <ul>
* <li> magical egg
* <li> 5000 XP
* <li> 10 karma in total
* </ul>
*
* REPETITIONS:
* <ul>
* <li> after 7 days.
* </ul>
*/

public class KillSpiders extends AbstractQuest {

  private static final String QUEST_SLOT = "kill_all_spiders";

  @Override
  public String getSlotName() {
    return QUEST_SLOT;
  }
 
  private void step_1() {
    final SpeakerNPC npc = npcs.get("Morgrin");

    npc.add(ConversationStates.ATTENDING,
        ConversationPhrases.QUEST_MESSAGES,
        null,
        ConversationStates.ATTENDING,
        null,
        new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
            if (!player.hasQuest(QUEST_SLOT) || player.getQuest(QUEST_SLOT).equals("rejected")) {
              raiser.say("Have you ever been to the basement of the school? The room is full of spiders and some could be dangerous, since the students do experiments! Would you like to help me with this 'little' problem?");
              raiser.setCurrentState(ConversationStates.QUEST_OFFERED);
            else if (player.isQuestCompleted(QUEST_SLOT)) {
              raiser.say("I already asked you to kill all creatures in the basement!");
            else if (player.getQuest(QUEST_SLOT).startsWith("killed;")) {
              final String[] tokens = player.getQuest(QUEST_SLOT).split(";");
              final long delay = MathHelper.MILLISECONDS_IN_ONE_WEEK;
              final long timeRemaining = (Long.parseLong(tokens[1]) + delay) - System.currentTimeMillis();
              if (timeRemaining > 0) {
                raiser.say("Sorry there is nothing to do for you yet. But maybe you could come back later. I have to clean the school once a week.");
                return;
              }
              raiser.say("Would you like to help me again?");
              raiser.setCurrentState(ConversationStates.QUEST_OFFERED);
            } else {
              raiser.say("Thanks for your help. Now I'm sleeping well again.");
            }
          }
        });

    final List<ChatAction> actions = new LinkedList<ChatAction>();
    actions.add(new SetQuestAction(QUEST_SLOT, "started"));
    //actions.add(new StartRecordingKillsAction(QUEST_SLOT,1,"spider", "poisonous spider", "giant spider"));
    actions.add(new IncreaseKarmaAction(5.0));

   
    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.YES_MESSAGES,
        null,
        ConversationStates.ATTENDING,
        "Fine. Go down to the basement and kill all the creatures there!",
        new MultipleActions(actions));

    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.NO_MESSAGES,
        null,
        ConversationStates.ATTENDING,
        "Ok, I have to find someone else to do this 'little' job!",
        new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
  }

  private void step_2() {
    /* Player has to kill the creatures*/
  }

  private void step_3() {
    final SpeakerNPC npc = npcs.get("Morgrin");
    // support for old-style quests
    npc.add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
        new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
            new QuestInStateCondition(QUEST_SLOT, "start")),
        ConversationStates.ATTENDING,
        null,
        new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
            if (player.hasKilled("spider")
                && player.hasKilled("poisonous spider")
                && player.hasKilled("giant spider")) {
              raiser.say("Oh thank you my friend. Here you have something special, I got it from a Magican. Who he was I do not know. What the egg's good for, I do not know. I only know, it could be useful for you.");
              final Item mythegg = SingletonRepository.getEntityManager()
                  .getItem("mythical egg");
              mythegg.setBoundTo(player.getName());
              player.equipOrPutOnGround(mythegg);
              player.addKarma(5.0);
              player.addXP(5000);
              player.setQuest(QUEST_SLOT, "killed;" + System.currentTimeMillis());
            } else {
              raiser.say("Go down and kill the creatures, no time left.");
            }
           }
        });
   
    // support for new quests.
    npc.add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
        new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
            new QuestInStateCondition(QUEST_SLOT, 0, "started")),
        ConversationStates.ATTENDING,
        null,
        new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
            if (player.getQuest(QUEST_SLOT, 1).equals("spider") &&
              player.getQuest(QUEST_SLOT, 2).equals("poisonous spider") &&
              player.getQuest(QUEST_SLOT, 3).equals("giant spider")
              ) {
              raiser.say("Oh thank you my friend. Here you have something special, I got it from a Magican. Who he was I do not know. What the egg's good for, I do not know. I only know, it could be useful for you.");
              final Item mythegg = SingletonRepository.getEntityManager()
                  .getItem("mythical egg");
              mythegg.setBoundTo(player.getName());
              player.equipOrPutOnGround(mythegg);
              player.addKarma(5.0);
              player.addXP(5000);
              player.setQuest(QUEST_SLOT, "killed;" + System.currentTimeMillis());
            } else {
              raiser.say("Go down and kill the creatures, no time left.");
            }
           }
        });
  }

  @Override
  public void addToWorld() {
    super.addToWorld();
    fillQuestInfo(
        "Kill spiders",
        "Morgrin, groundskeeper of magic school, is concerned about spiders in the school basement.",
        true);
    step_1();
    step_2();
    step_3();
  }

  @Override
  public String getName() {
    return "KillSpiders";
  }
 
  @Override
  public int getMinLevel() {
    return 70;
  }
 
  @Override
  public List<String> getHistory(final Player player) {
     LinkedList<String> history = new LinkedList<String>();
    if (!player.hasQuest(QUEST_SLOT)) {
      return history;
    }
    final String questState = player.getQuest(QUEST_SLOT, 0);

    if ("rejected".equals(questState)) {
      history.add("I do not agree to help Morgrin.");
      return history;
    }
    if ("killed".equals(questState)) {
      history.add("I have killed all spiders in the magic school basement and got a mythical egg.");
      return history;
    }

    // we can be here only if player accepted this quest.
    history.add("I do agree to help Morgrin.");
    // checking which spiders player killed.
    final boolean sp1 = "spider".equals(player.getQuest(QUEST_SLOT, 1));
    final boolean sp2 = "poisonous spider".equals(player.getQuest(QUEST_SLOT, 2));
    final boolean sp3 = "giant spider".equals(player.getQuest(QUEST_SLOT, 3));
    final boolean sp = "start".equals(player.getQuest(QUEST_SLOT, 0));
    if (sp1) {
      history.add("I have killed a spider in the basement.");
    }
    if (sp2) {
      history.add("I have killed a poisonous spider in the basement.");
    }     
    if (sp3) {
      history.add("I have killed a giant spider in the basement.");
    }
    if (sp1 && sp2 && sp3) {
      history.add("I have killed all 3 spiders in the basement. Now I go back to Morgrin to fetch my reward.");
    }
   
    // here is support for old-style quest
    if (sp) {
      final boolean osp1 = player.hasKilled("spider");
      final boolean osp2 = player.hasKilled("poisonous spider");
      final boolean osp3 = player.hasKilled("giant spider");
      if (osp1) {
        history.add("I have killed a spider in the basement.");       
      }
      if (osp2) {
        history.add("I have killed a poisonous spider in the basement.");       
      }
      if (osp3) {
        history.add("I have killed a giant spider in the basement.");       
      }
      if (osp1 && osp2 && osp3) {
        history.add("I have killed all 3 spiders in the basement. Now I go back to Morgrin to fetch my reward.");       
      }
    }
   
    return history;   
  }
 
  @Override
  public boolean isRepeatable(final Player player) {
    return new AndCondition(new QuestStateStartsWithCondition(QUEST_SLOT,"killed;"),
         new TimePassedCondition(QUEST_SLOT, 1, MathHelper.MINUTES_IN_ONE_WEEK)).fire(player,null, null);
  }
 
  @Override
  public boolean isCompleted(final Player player) {
    return new QuestStateStartsWithCondition(QUEST_SLOT,"killed;").fire(player, null, null);
  }
}
TOP

Related Classes of games.stendhal.server.maps.quests.KillSpiders

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.