ConversationStates.ATTENDING, null, new LeaveAction());
// 'bail' command will teleport the player out of it
add(ConversationStates.ANY, Arrays.asList("bail", "flee",
"run", "exit"), null, ConversationStates.ATTENDING,
null, new BailAction());
}
};
npc.setEntityClass("darkwizardnpc");
npc.setPosition(x, y);