// Drone
this.addSlot(new SlotCustom(tile, TileAlvearyPlain.SLOT_DRONE, 29, 65, new Object[] { ForestryItem.beeDroneGE }));
// Product Inventory
this.addSlot(new SlotClosed(tile, 2, 116, 52));
this.addSlot(new SlotClosed(tile, 3, 137, 39));
this.addSlot(new SlotClosed(tile, 4, 137, 65));
this.addSlot(new SlotClosed(tile, 5, 116, 78));
this.addSlot(new SlotClosed(tile, 6, 95, 65));
this.addSlot(new SlotClosed(tile, 7, 95, 39));
this.addSlot(new SlotClosed(tile, 8, 116, 26));
// Player inventory
for (int i = 0; i < 3; i++)
for (int j = 0; j < 9; j++)
addSlot(new Slot(player, j + i * 9 + 9, 8 + j * 18, 108 + i * 18));