Package forestry.apiculture.gui

Source Code of forestry.apiculture.gui.ContainerAlveary

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.apiculture.gui;

import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;

import forestry.apiculture.gadgets.TileAlvearyPlain;
import forestry.core.config.ForestryItem;
import forestry.core.gui.ContainerForestry;
import forestry.core.gui.slots.SlotClosed;
import forestry.core.gui.slots.SlotCustom;

public class ContainerAlveary extends ContainerForestry {

  private TileAlvearyPlain tile;

  public ContainerAlveary(InventoryPlayer player, TileAlvearyPlain tile) {
    super(tile);

    this.tile = tile;
    tile.sendNetworkUpdate();

    // Queen/Princess
    this.addSlot(new SlotCustom(tile, TileAlvearyPlain.SLOT_QUEEN, 29, 39, new Object[] { ForestryItem.beePrincessGE, ForestryItem.beeQueenGE }));

    // Drone
    this.addSlot(new SlotCustom(tile, TileAlvearyPlain.SLOT_DRONE, 29, 65, new Object[] { ForestryItem.beeDroneGE }));

    // Product Inventory
    this.addSlot(new SlotClosed(tile, 2, 116, 52));
    this.addSlot(new SlotClosed(tile, 3, 137, 39));
    this.addSlot(new SlotClosed(tile, 4, 137, 65));
    this.addSlot(new SlotClosed(tile, 5, 116, 78));
    this.addSlot(new SlotClosed(tile, 6, 95, 65));
    this.addSlot(new SlotClosed(tile, 7, 95, 39));
    this.addSlot(new SlotClosed(tile, 8, 116, 26));

    // Player inventory
    for (int i = 0; i < 3; i++)
      for (int j = 0; j < 9; j++)
        addSlot(new Slot(player, j + i * 9 + 9, 8 + j * 18, 108 + i * 18));
    // Player hotbar
    for (int i = 0; i < 9; i++)
      addSlot(new Slot(player, i, 8 + i * 18, 166));
  }

  @Override
  public void updateProgressBar(int i, int j) {
    tile.getGUINetworkData(i, j);
  }

  @Override
  public void detectAndSendChanges() {
    super.detectAndSendChanges();
    for (int i = 0; i < crafters.size(); i++)
      tile.sendGUINetworkData(this, (ICrafting) crafters.get(i));
  }

}
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