case RaintankGUI:
return new ContainerRaintank(player.inventory, (MachineRaintank) getTileForestry(world, x, y, z));
case SqueezerGUI:
return new ContainerSqueezer(player.inventory, (MachineSqueezer) getTileForestry(world, x, y, z));
case StillGUI:
return new ContainerStill(player.inventory, (MachineStill) getTileForestry(world, x, y, z));
case WorktableGUI: