case MoistenerGUI:
return new ContainerMoistener(player.inventory, (MachineMoistener) getTileForestry(world, x, y, z));
case RaintankGUI:
return new ContainerRaintank(player.inventory, (MachineRaintank) getTileForestry(world, x, y, z));
case SqueezerGUI:
return new ContainerSqueezer(player.inventory, (MachineSqueezer) getTileForestry(world, x, y, z));
case StillGUI: