/* $Id: JesterNPC.java,v 1.14 2010/12/29 23:39:17 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.castle;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds a Jester NPC to inform entrants to the castle.
*
* @author kymara
*/
public class JesterNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Huckle Rohn") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(8, 57));
nodes.add(new Node(8, 45));
nodes.add(new Node(20, 45));
nodes.add(new Node(20, 35));
nodes.add(new Node(10, 35));
nodes.add(new Node(10, 10));
nodes.add(new Node(20, 10));
nodes.add(new Node(20, 45));
nodes.add(new Node(8, 45));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hail!");
addJob("I'm the court jester, I can't stop for long! It's just not in my job description to stand and chat.");
addHelp("Shhh... I could tell you about these shady outlaws... they've taken over the castle while the King is away. I just keep quiet, me. Shhh...");
add(ConversationStates.ATTENDING, "offer", null, ConversationStates.IDLE,
"Nothing for me! Must keep juggling! Goodbye!", null);
add(ConversationStates.ATTENDING, ConversationPhrases.QUEST_MESSAGES, null,
ConversationStates.IDLE,
"Nothing for me! Must keep juggling! Goodbye!", null);
addGoodbye("Bye!");
}
};
npc.setDescription("You see Huckle Rohn, the court jester.");
npc.setEntityClass("magic_jesternpc");
npc.setPosition(8, 57);
npc.initHP(100);
zone.add(npc);
}
}