/* $Id: GhostNPC.java,v 1.24 2010/09/19 02:31:28 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.orril.dungeon;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.GhostNPCBase;
import games.stendhal.server.entity.npc.SpeakerNPC;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds a Ghost NPC.
*
* @author kymara
*/
public class GhostNPC implements ZoneConfigurator {
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC ghost = new GhostNPCBase("Goran") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(216, 127));
nodes.add(new Node(200, 127));
nodes.add(new Node(200, 120));
nodes.add(new Node(216, 120));
nodes.add(new Node(216, 122));
nodes.add(new Node(200, 122));
nodes.add(new Node(200, 124));
nodes.add(new Node(216, 124));
setPath(new FixedPath(nodes, true));
}
};
ghost.setDescription("You see a ghostly figure of a man. He appears to have died in battle.");
ghost.setResistance(0);
ghost.setEntityClass("deadmannpc");
// he is a ghost so he is see through
ghost.setVisibility(70);
ghost.setPosition(216, 127);
// he has low HP
ghost.initHP(30);
ghost.setBaseHP(100);
zone.add(ghost);
}
}