Package games.stendhal.server.maps.orril.dungeon

Source Code of games.stendhal.server.maps.orril.dungeon.GhostNPC

/* $Id: GhostNPC.java,v 1.24 2010/09/19 02:31:28 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.orril.dungeon;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.GhostNPCBase;
import games.stendhal.server.entity.npc.SpeakerNPC;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds a Ghost NPC.
*
* @author kymara
*/
public class GhostNPC implements ZoneConfigurator {
  //
  // ZoneConfigurator
  //

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPC(zone, attributes);
  }

  private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
    final SpeakerNPC ghost = new GhostNPCBase("Goran") {
      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(216, 127));
        nodes.add(new Node(200, 127));
        nodes.add(new Node(200, 120));
        nodes.add(new Node(216, 120));
        nodes.add(new Node(216, 122));
        nodes.add(new Node(200, 122));
        nodes.add(new Node(200, 124));
        nodes.add(new Node(216, 124));
        setPath(new FixedPath(nodes, true));
      }
    };

    ghost.setDescription("You see a ghostly figure of a man. He appears to have died in battle.");
    ghost.setResistance(0);
    ghost.setEntityClass("deadmannpc");
    // he is a ghost so he is see through
    ghost.setVisibility(70);
    ghost.setPosition(216, 127);
    // he has low HP
    ghost.initHP(30);
    ghost.setBaseHP(100);
    zone.add(ghost);
  }
}
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