gunModel[3] = new ModelRendererTurbo(this, 0, 12, textureX, textureY);
gunModel[3].addBox(8F, 2.25F, -1F, 6, 2, 2);
//Scope
scopeAttachPoint = new Vector3f(4F / 16F, 5F / 16F, 0F);
//Stock
defaultStockModel = new ModelRendererTurbo[2];
defaultStockModel[0] = new ModelRendererTurbo(this, 8, 7, textureX, textureY);
defaultStockModel[0].addBox(-7F, 2F, -1F, 3, 2, 2);
defaultStockModel[1] = new ModelRendererTurbo(this, 18, 6, textureX, textureY);
defaultStockModel[1].addBox(-11F, 0F, -1F, 4, 4, 2);
stockAttachPoint = new Vector3f(-4F / 16F, 3.5F / 16F, 0F);
//Barrel
defaultBarrelModel = new ModelRendererTurbo[4];
defaultBarrelModel[0] = new ModelRendererTurbo(this, 30, 14, textureX, textureY);
defaultBarrelModel[0].addBox(14F, 2.5F, -0.5F, 8, 1, 1);
defaultBarrelModel[1] = new ModelRendererTurbo(this, 16, 12, textureX, textureY);
defaultBarrelModel[1].addBox(22F, 2.5F, -0.5F, 1, 2, 1);
defaultBarrelModel[2] = new ModelRendererTurbo(this, 38, 0, textureX, textureY);
defaultBarrelModel[2].addShapeBox(20F, -2.5F, -1F, 1, 5, 1, 0F, /* 0 */ 0F, 0F, 3F, /* 1 */ 0F, 0F, 3F, /* 2 */ 0F, 0F, -3F, /* 3 */ 0F, 0F, -3F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
defaultBarrelModel[3] = new ModelRendererTurbo(this, 38, 0, textureX, textureY);
defaultBarrelModel[3].addShapeBox(20F, -2.5F, 0F, 1, 5, 1, 0F, /* 0 */ 0F, 0F, -3F, /* 1 */ 0F, 0F, -3F, /* 2 */ 0F, 0F, 3F, /* 3 */ 0F, 0F, 3F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
barrelAttachPoint = new Vector3f(14F / 16F, 3.25F / 16F, 0F);
//Ammo
ammoModel = new ModelRendererTurbo[3];
ammoModel[0] = new ModelRendererTurbo(this, 28, 0, textureX, textureY);