gunModel[7] = new ModelRendererTurbo(this, 10, 8, textureX, textureY);
gunModel[7].addBox(0.5F, 4.5F, -0.5F, 1, 1, 1);
//Scope
scopeAttachPoint = new Vector3f(3.5F / 16F, 5F / 16F, 0F);
//Stock
defaultStockModel = new ModelRendererTurbo[2];
defaultStockModel[0] = new ModelRendererTurbo(this, 16, 5, textureX, textureY);
defaultStockModel[0].addShapeBox(-6F, 0F, -1F, 2, 4, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -2F, 0F, /* 2 */ 0F, -2F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
defaultStockModel[1] = new ModelRendererTurbo(this, 24, 5, textureX, textureY);
defaultStockModel[1].addShapeBox(-4F, 2F, -1F, 4, 3, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, -1F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, -1F, 0F);
stockAttachPoint = new Vector3f(1F / 16F, 4F / 16F, 0F);
//Barrel
barrelAttachPoint = new Vector3f(17F / 16F, 3.75F / 16F, 0F);
//Grip
gripAttachPoint = new Vector3f(10F / 16F, 3F / 16F, 0F);
//Ammo
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 12, 11, textureX, textureY);