Package com.flansmod.client.model.mw

Source Code of com.flansmod.client.model.mw.ModelAK47

package com.flansmod.client.model.mw;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelAK47 extends ModelGun
{
  public ModelAK47()
  {
    int textureX = 64;
    int textureY = 16;
   
    gunModel = new ModelRendererTurbo[4];
   
    gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
    gunModel[0].addBox(-4F, 2F, -1F, 12, 3, 2);
   
    gunModel[1] = new ModelRendererTurbo(this, 0, 5, textureX, textureY);
    gunModel[1].addBox(-0F, -2F, -1F, 2, 4, 2);
   
    gunModel[2] = new ModelRendererTurbo(this, 8, 5, textureX, textureY);
    gunModel[2].addBox(6.9F, 4.2F, -0.5F, 1, 1, 1);
   
    gunModel[3] = new ModelRendererTurbo(this, 0, 12, textureX, textureY);
    gunModel[3].addBox(8F, 2.25F, -1F, 6, 2, 2);
   
    //Scope
    scopeAttachPoint = new Vector3f(4F / 16F, 5F / 16F, 0F);

    //Stock
    defaultStockModel = new ModelRendererTurbo[2];
   
    defaultStockModel[0] = new ModelRendererTurbo(this, 8, 7, textureX, textureY);
    defaultStockModel[0].addBox(-7F, 1F, -1F, 3, 3, 2);
   
    defaultStockModel[1] = new ModelRendererTurbo(this, 18, 7, textureX, textureY);
    defaultStockModel[1].addBox(-10F, 0F, -1F, 3, 3, 2);
   
    stockAttachPoint = new Vector3f(-4F / 16F, 3.5F / 16F, 0F);
   
    //Barrel
    defaultBarrelModel = new ModelRendererTurbo[2];
       
    defaultBarrelModel[0] = new ModelRendererTurbo(this, 30, 14, textureX, textureY);
    defaultBarrelModel[0].addBox(14F, 2.5F, -0.5F, 3, 1, 1);
   
    defaultBarrelModel[1] = new ModelRendererTurbo(this, 16, 12, textureX, textureY);
    defaultBarrelModel[1].addBox(17F, 2.5F, -0.5F, 1, 2, 1);
   
    barrelAttachPoint = new Vector3f(14F / 16F, 3.25F / 16F, 0F);
   
    //Ammo
    ammoModel = new ModelRendererTurbo[3];
   
    ammoModel[0] = new ModelRendererTurbo(this, 28, 0, textureX, textureY);
    ammoModel[0].addBox(4F, -2F, -1F, 3, 4, 2);
   
    ammoModel[1] = new ModelRendererTurbo(this, 20, 12, textureX, textureY);
    ammoModel[1].addBox(5F, -4F, -1F, 3, 2, 2);
   
    ammoModel[2] = new ModelRendererTurbo(this, 28, 7, textureX, textureY);
    ammoModel[2].addBox(6F, -5F, -1F, 2, 1, 2);
   
    gunSlideDistance = 0.5F;
    animationType = EnumAnimationType.BOTTOM_CLIP;
  }
}
TOP

Related Classes of com.flansmod.client.model.mw.ModelAK47

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.