Package com.flansmod.client.model.mw

Source Code of com.flansmod.client.model.mw.ModelAT4

//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.4.1
// Copyright (C) 2013 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 3.0.x+

// Model Checklist
//    Model:
//    - Check Left/Right    [ ]  (Left = + / Right = -)
//    - Code Cleaned        [ ]
//    - Coverted to Version [ ]

package com.flansmod.client.model.mw;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelAT4 extends ModelGun
{
  int textureX = 256;
  int textureY = 32;

  public ModelAT4() 
  {


// Gun
    gunModel = new ModelRendererTurbo[8];
    gunModel[0] = new ModelRendererTurbo(this,  11, textureX, textureY); // Grip
    gunModel[1] = new ModelRendererTurbo(this,  91, textureX, textureY); // MainBody
    gunModel[2] = new ModelRendererTurbo(this,  571, textureX, textureY); // Muzzle
    gunModel[3] = new ModelRendererTurbo(this,  731, textureX, textureY); // Sight
    gunModel[4] = new ModelRendererTurbo(this,  91, textureX, textureY); // Sight
    gunModel[5] = new ModelRendererTurbo(this,  891, textureX, textureY); // RearLoader
    gunModel[6] = new ModelRendererTurbo(this,  1051, textureX, textureY); // RearLoader
    gunModel[7] = new ModelRendererTurbo(this,  1211, textureX, textureY); // PostLoader

    gunModel[0].addBox(0F, 0F, 0F, 1, 3, 1, 0F); // Grip
    gunModel[0].setRotationPoint(-1F, -3F, -0.5F);

    gunModel[1].addBox(0F, 0F, 0F, 18, 3, 3, 0F); // MainBody
    gunModel[1].setRotationPoint(-15F, -6F, -1.5F);

    gunModel[2].addBox(0F, 0F, 0F, 1, 4, 4, 0F); // Muzzle
    gunModel[2].setRotationPoint(2.5F, -6.5F, -2F);

    gunModel[3].addBox(0F, 0F, 0F, 1, 1, 3, 0F); // Sight
    gunModel[3].setRotationPoint(1F, -5F, 1F);

    gunModel[4].addBox(0F, 0F, 0F, 1, 1, 0, 0F); // Sight
    gunModel[4].setRotationPoint(1F, -6F, 4F);
    gunModel[4].rotateAngleY = -0.1745329F;

    gunModel[5].addBox(0F, 0F, 0F, 1, 3, 3, 0F); // RearLoader
    gunModel[5].setRotationPoint(-16.1F, -6F, -1.5F);

    gunModel[6].addBox(0F, 0F, 0F, 1, 4, 4, 0F); // RearLoader
    gunModel[6].setRotationPoint(-17.2F, -6.5F, -2F);

    gunModel[7].addBox(0F, 0F, 0F, 4, 2, 2, 0F); // PostLoader
    gunModel[7].setRotationPoint(-18F, -5.5F, -1F);



// Ammo
    ammoModel = new ModelRendererTurbo[1];
    ammoModel[0] = new ModelRendererTurbo(this,  1371, textureX, textureY); // Rocket

    ammoModel[0].addBox(0F, 0F, 0F, 5, 2, 2, 0F); // Rocket
    ammoModel[0].setRotationPoint(-3F, -5.5F, -1F);

   


    gunSlideDistance = 0F;
    animationType = EnumAnimationType.NONE;

    flipAll();
    translateAll(0, 0, 3);
    thirdPersonOffset = new Vector3f(0F, 0F, -0.2F);
  }
}
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