//
//leverActionModel[1] = new ModelRendererTurbo(this, 12, 4, textureX, textureY);
//leverActionModel[1].addBox(7F, 2.75F, -1F, 4, 2, 2);
//Scope
scopeAttachPoint = new Vector3f(5F / 16F, 5F / 16F, 0F);
//Stock
defaultStockModel = new ModelRendererTurbo[2];
defaultStockModel[0] = new ModelRendererTurbo(this, 18, 0, textureX, textureY);
defaultStockModel[0].addShapeBox(-2F, 1F, -1F, 2, 2, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1F, 0F, /* 2 */ 0F, -1F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 1F, 0F, /* 6 */ 0F, 1F, 0F, /* 7 */ 0F, 0F, 0F);
defaultStockModel[1] = new ModelRendererTurbo(this, 28, 0, textureX, textureY);
defaultStockModel[1].addShapeBox(-8F, 0F, -1F, 6, 3, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1F, 0F, /* 2 */ 0F, -1F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
stockAttachPoint = new Vector3f(0F / 16F, 3F / 16F, 0F);
//Barrel
barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F);
//Grip
gripAttachPoint = new Vector3f(9F / 16F, 2.25F / 16F, 0F);
//Ammo
ammoModel = new ModelRendererTurbo[1];
ammoModel[0] = new ModelRendererTurbo(this, 0, 14, textureX, textureY);
ammoModel[0].addBox(1F, 3F, -0.5F, 2, 1, 1);
translateAll(0F, -0.5F, 0F);
gunSlideDistance = 0.5F;
animationType = EnumAnimationType.RIFLE_TOP;
pumpDelayAfterReload = 86;
pumpDelay = 7;
pumpTime = 12;
gripIsOnPump = true;
pumpHandleDistance = -0.25F;
spinningCocking = true;
spinPoint = new Vector3f(1F / 16F, 2F / 16F, 0F);
numBulletsInReloadAnimation = 5;
tiltGunTime = 0.159F;
unloadClipTime = 0.0F;
loadClipTime = 0.708F;