Package com.flansmod.client.model.zombie

Source Code of com.flansmod.client.model.zombie.ModelWinchesterModel70

package com.flansmod.client.model.zombie;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelWinchesterModel70 extends ModelGun
{
  public ModelWinchesterModel70()
  {
    int textureX = 64;
    int textureY = 16;
   
    gunModel = new ModelRendererTurbo[2];
   
    gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
    gunModel[0].addBox(1F, 1.5F, -0.5F, 16, 1, 1);
   
    gunModel[1] = new ModelRendererTurbo(this, 0, 2, textureX, textureY);
    gunModel[1].addShapeBox(-1F, 0F, -1F, 13, 2, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1F, 0F, /* 2 */ 0F, -1F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F)
   
   
    //Scope
    defaultScopeModel = new ModelRendererTurbo[5];
   
    defaultScopeModel[0] = new ModelRendererTurbo(this, 0, 10, textureX, textureY);
    defaultScopeModel[0].addBox(-1F, 3F, -1F, 2, 2, 2);
   
    defaultScopeModel[1] = new ModelRendererTurbo(this, 0, 14, textureX, textureY);
    defaultScopeModel[1].addBox(1F, 3.5F, -0.5F, 5, 1, 1);
   
    defaultScopeModel[2] = new ModelRendererTurbo(this, 8, 10, textureX, textureY);
    defaultScopeModel[2].addBox(6F, 3F, -1F, 3, 2, 2);
   
    defaultScopeModel[3] = new ModelRendererTurbo(this, 12, 14, textureX, textureY);
    defaultScopeModel[3].addBox(1.5F, 2.5F, -0.5F, 1, 1, 1);
   
    defaultScopeModel[4] = new ModelRendererTurbo(this, 16, 14, textureX, textureY);
    defaultScopeModel[4].addBox(4.5F, 2.5F, -0.5F, 1, 1, 1);
   
    scopeAttachPoint = new Vector3f(3F / 16F, 5F / 16F, 0F);
   
    //Barrel   
    barrelAttachPoint = new Vector3f(17F / 16F, 4.5F / 16F, 0F);
   
    //Stock
    defaultStockModel = new ModelRendererTurbo[2];
   
    defaultStockModel[0] = new ModelRendererTurbo(this, 0, 6, textureX, textureY);
    defaultStockModel[0].addBox(-4F, -0.5F, -1F, 3, 2, 2);
   
    defaultStockModel[1] = new ModelRendererTurbo(this, 16, 6, textureX, textureY);
    defaultStockModel[1].addShapeBox(-9F, -2F, -1F, 5, 4, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1.5F, 0F, /* 2 */ 0F, -1.5F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F)
   
    stockAttachPoint = new Vector3f(-1F / 16F, 1F / 16F, 0F);
   
    //Ammo
    ammoModel = new ModelRendererTurbo[1];
   
    ammoModel[0] = new ModelRendererTurbo(this, 34, 0, textureX, textureY);
    ammoModel[0].addBox(1F, 0.5F, -0.5F, 3, 1, 1);
 
   
    translateAll(0, 2.5F, 0);
   
    gunSlideDistance = 0.5F;
    animationType = EnumAnimationType.RIFLE;
   
    numBulletsInReloadAnimation = 5;
    tiltGunTime = 0.279F;
    unloadClipTime = 0.0F;
    loadClipTime = 0.558F;
    untiltGunTime = 0.163F;
  }
}
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