//This File was created with the Minecraft-SMP Modelling Toolbox 1.5.4.1
// Copyright (C) 2013 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 3.0.x+
// Model Checklist
// Model:
// - Check Left/Right [ ] (Left = + / Right = -)
// - Code Cleaned [ ]
// - Coverted to Version [ ]
package com.flansmod.client.model.mw;
import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;
public class ModelPanzerfaust3 extends ModelGun
{
int textureX = 256;
int textureY = 16;
public ModelPanzerfaust3()
{
// Gun
gunModel = new ModelRendererTurbo[13];
gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Grip
gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Grip
gunModel[2] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // MainBody
gunModel[3] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // BodyCasement
gunModel[4] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // RingF
gunModel[5] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Scope
gunModel[6] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // ScopeStand
gunModel[7] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // RearLoader
gunModel[8] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // RearGrip
gunModel[9] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // RearGrip
gunModel[10] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); //
gunModel[11] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Scope
gunModel[12] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Scope
gunModel[0].addBox(0F, 0F, 0F, 1, 3, 1, 0F); // Grip
gunModel[0].setRotationPoint(-1F, -3.23F, -0.5F);
gunModel[1].addBox(0F, 0F, 0F, 1, 2, 1, 0F); // Grip
gunModel[1].setRotationPoint(-2F, -4.5F, -0.5F);
gunModel[2].addBox(0F, 0F, 0F, 17, 2, 2, 0F); // MainBody
gunModel[2].setRotationPoint(-18F, -6F, -1F);
gunModel[3].addBox(0F, 0F, 0F, 6, 3, 3, 0F); // BodyCasement
gunModel[3].setRotationPoint(-12F, -6.5F, -1.5F);
gunModel[4].addBox(0F, 0F, 0F, 2, 3, 3, 0F); // RingF
gunModel[4].setRotationPoint(-1F, -6.5F, -1.5F);
gunModel[5].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Scope
gunModel[5].setRotationPoint(-2F, -6F, 2.3F);
gunModel[6].addBox(0F, 0F, 0F, 1, 1, 2, 0F); // ScopeStand
gunModel[6].setRotationPoint(-1F, -6F, 0.3F);
gunModel[7].addBox(0F, 0F, 0F, 1, 3, 3, 0F); // RearLoader
gunModel[7].setRotationPoint(-19F, -6.5F, -1.5F);
gunModel[8].addBox(0F, 0F, 0F, 2, 2, 1, 0F); // RearGrip
gunModel[8].setRotationPoint(-13F, -4F, 0F);
gunModel[9].addBox(0F, 0F, 0F, 1, 1, 1, 0F); // RearGrip
gunModel[9].setRotationPoint(-13F, -2F, 0F);
gunModel[10].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Scope
gunModel[10].setRotationPoint(-2F, -7F, 1.3F);
gunModel[11].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Scope
gunModel[11].setRotationPoint(-2F, -8F, 2.3F);
gunModel[12].addBox(0F, 0F, 0F, 4, 1, 1, 0F); // Scope
gunModel[12].setRotationPoint(-2F, -7F, 3.3F);
// Ammo
ammoModel = new ModelRendererTurbo[2];
ammoModel[0] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // RocketMiddle
ammoModel[1] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // RocketBody
ammoModel[0].addBox(0F, 0F, 0F, 9, 1, 1, 0F); // RocketMiddle
ammoModel[0].setRotationPoint(0F, -5.5F, -0.5F);
ammoModel[1].addBox(0F, 0F, 0F, 4, 2, 2, 0F); // RocketBody
ammoModel[1].setRotationPoint(2F, -6F, -1F);
gunSlideDistance = 0F;
animationType = EnumAnimationType.NONE;
flipAll();
translateAll(0F, 0F, 3F);
thirdPersonOffset = new Vector3f(0F, -0.05F, -0.2F);
}
}