Package com.flansmod.client.model.mw

Source Code of com.flansmod.client.model.mw.ModelStinger

package com.flansmod.client.model.mw;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelStinger extends ModelGun
{
  public ModelStinger()
  {
    int textureX = 64;
    int textureY = 32;
   
    gunModel = new ModelRendererTurbo[5];
   
    gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
    gunModel[0].addBox(-15F, 2.5F, -1F, 25, 2, 2);
   
    gunModel[1] = new ModelRendererTurbo(this, 0, 4, textureX, textureY);
    gunModel[1].addBox(-16F, 2F, -1.5F, 1, 3, 3);
   
    gunModel[2] = new ModelRendererTurbo(this, 8, 4, textureX, textureY);
    gunModel[2].addBox(10F, 2F, -1.5F, 2, 3, 3);
   
    gunModel[3] = new ModelRendererTurbo(this, 0, 10, textureX, textureY);
    gunModel[3].addBox(0F, -0.5F, -0.5F, 1, 3, 1);
   
    gunModel[4] = new ModelRendererTurbo(this, 4, 10, textureX, textureY);
    gunModel[4].addBox(3F, -0.5F, -1F, 6, 3, 2);
   
    for(int i = 0; i < 5; i++)
    {
      gunModel[i].setRotationPoint(0F, 0F, 2F);
    }
   
    //Scope
    scopeAttachPoint = new Vector3f(1.5F / 16F, 5F / 16F, 0F);
   
    //Barrel   
    barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F);
   
    //Stock   
    stockAttachPoint = new Vector3f(-1F / 16F, 1F / 16F, 0F);
   
    //Ammo
    ammoModel = new ModelRendererTurbo[3];
   
    ammoModel[0] = new ModelRendererTurbo(this, 60, 0, textureX, textureY);
    ammoModel[0].addBox(-0.5F, -10F, -0.5F, 1, 20, 1);
   
    ammoModel[1] = new ModelRendererTurbo(this, 55, 0, textureX, textureY);
    ammoModel[1].addBox(-1F, -10F, 0F, 2, 1, 0);
   
    ammoModel[2] = new ModelRendererTurbo(this, 55, 2, textureX, textureY);
    ammoModel[2].addBox(0F, -10F, -1F, 0, 1, 2);

   
    for(int i = 0; i < 3; i++)
    {
      ammoModel[i].setRotationPoint(0F, 3.5F, 2F);
      ammoModel[i].rotateAngleZ = -(float)Math.PI / 2F;
    }
     
    gunSlideDistance = 0.5F;
    animationType = EnumAnimationType.END_LOADED;
   
    endLoadedAmmoDistance = 3F;
   
    tiltGunTime = 0.25F;
    unloadClipTime = 0.25F;
    loadClipTime = 0.25F;
    untiltGunTime = 0.25F;
   
    thirdPersonOffset = new Vector3f(0F, 0F, -0.1F);
  }
}
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