Package com.flansmod.client.model.mw

Source Code of com.flansmod.client.model.mw.Model1887

package com.flansmod.client.model.mw;

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class Model1887 extends ModelGun
{
  public Model1887()
  {
    int textureX = 64;
    int textureY = 16;
   
    gunModel = new ModelRendererTurbo[5];
   
    gunModel[0] = new ModelRendererTurbo(this, 0, 0, textureX, textureY);
    gunModel[0].addShapeBox(0F, 3F, -1F, 3, 2, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, 0F, 0F, /* 2 */ 0F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, -1F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, -1F, 0F);
   
    gunModel[1] = new ModelRendererTurbo(this, 10, 0, textureX, textureY);
    gunModel[1].addShapeBox(0F, 2F, -1F, 2, 1, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ -1F, 0F, 0F, /* 2 */ -1F, 0F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F);
   
    gunModel[2] = new ModelRendererTurbo(this, 0, 4, textureX, textureY);
    gunModel[2].addBox(3F, 3.05F, -0.45F, 7, 0.9F, 0.9F);

    gunModel[3] = new ModelRendererTurbo(this, 0, 6, textureX, textureY);
    gunModel[3].addBox(3F, 4.05F, -0.45F, 10, 0.9F, 0.9F);

    gunModel[4] = new ModelRendererTurbo(this, 0, 8, textureX, textureY);
    gunModel[4].addBox(3F, 3.25F, -0.75F, 5, 1.5F, 1.5F);
   
    //Shotgun Handle
    //leverActionModel = new ModelRendererTurbo[2];
   
    //leverActionModel[0] = new ModelRendererTurbo(this, 12, 2, textureX, textureY);
    //leverActionModel[0].addBox(2F, 3.25F, -0.5F, 10, 1, 1);
    //
    //leverActionModel[1] = new ModelRendererTurbo(this, 12, 4, textureX, textureY);
    //leverActionModel[1].addBox(7F, 2.75F, -1F, 4, 2, 2);
   
    //Scope
    scopeAttachPoint = new Vector3f(5F / 16F, 5F / 16F, 0F);

    //Stock
    defaultStockModel = new ModelRendererTurbo[2];
   
    defaultStockModel[0] = new ModelRendererTurbo(this, 18, 0, textureX, textureY);
    defaultStockModel[0].addShapeBox(-2F, 1F, -1F, 2, 2, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1F, 0F, /* 2 */ 0F, -1F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 1F, 0F, /* 6 */ 0F, 1F, 0F, /* 7 */ 0F, 0F, 0F);
   
    defaultStockModel[1] = new ModelRendererTurbo(this, 28, 0, textureX, textureY);
    defaultStockModel[1].addShapeBox(-8F, 0F, -1F, 6, 3, 2, 0F, /* 0 */ 0F, 0F, 0F, /* 1 */ 0F, -1F, 0F, /* 2 */ 0F, -1F, 0F, /* 3 */ 0F, 0F, 0F, /* 4 */ 0F, 0F, 0F, /* 5 */ 0F, 0F, 0F, /* 6 */ 0F, 0F, 0F, /* 7 */ 0F, 0F, 0F)
   
    stockAttachPoint = new Vector3f(0F / 16F, 3F / 16F, 0F);
   
    //Barrel   
    barrelAttachPoint = new Vector3f(18F / 16F, 4F / 16F, 0F);
   
    //Grip
    gripAttachPoint = new Vector3f(9F / 16F, 2.25F / 16F, 0F);
   
    //Ammo
    ammoModel = new ModelRendererTurbo[1];
   
    ammoModel[0] = new ModelRendererTurbo(this, 0, 14, textureX, textureY);
    ammoModel[0].addBox(1F, 3F, -0.5F, 2, 1, 1);
   
    translateAll(0F, -0.5F, 0F);
     
    gunSlideDistance = 0.5F;
    animationType = EnumAnimationType.RIFLE_TOP;
    pumpDelayAfterReload = 86;
    pumpDelay = 7;
    pumpTime = 12;
    gripIsOnPump = true;
    pumpHandleDistance = -0.25F;
   
    spinningCocking = true;
    spinPoint = new Vector3f(1F / 16F, 2F / 16F, 0F);
   
    numBulletsInReloadAnimation = 5;
    tiltGunTime = 0.159F;
    unloadClipTime = 0.0F;
    loadClipTime = 0.708F;
    untiltGunTime = 0.133F;
  }
}
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