largeEnemy.setRightDownUpScript();
enemyQueue.add(largeEnemy);
enemyTimes.add(6000);
enemyTimes.add(WAIT_FOR_ENEMIES);
BossOne boss = new BossOne(5f, 0, 2 * Configuration.gameScale, 2 * Configuration.gameScale, new Vector2(
10 * Configuration.gameScale, 23 * Configuration.gameScale));
enemyQueue.add(boss);
enemyTimes.add(6300);
enemyTimes.add(WAIT_FOR_ENEMIES);